Development of Monopoly Smart Games (MSG) Learning Media in Algebra Material for Grade VII of SMPN 92 Jakarta
Keywords:
Aljabar, Ilmu Matematika, RnDAbstract
A widely applied branch of mathematics is algebra as an essential part of underlying mathematics, using numbers, symbols or letters to solve problems. Based on the results of a survey conducted by researchers, we found that a difficult subject in mathematics is algebra. In line with the survey conducted by student researchers, students need a monopoly learning medium to support learning. Monopoly games have been modified as learning media capable of evoking new desires and interests and motivating students to learn. The research method used is a method of research and development (R&D) with ADDIE development research procedures where R&D research is used to develop specific products. Based on the results and research discussions it was concluded that the Monopoly Smart Games (MSG) learning medium in algebraic class VII materials can be used as an alternative medium for learning students that can be used whenever students need to. All aspects of the media can be used properly, the layout and color settings of the media are appropriate. This is in accordance with the results of validation with two expert tests, namely material expert 84.34% and media expert 93.7%. Then, the results of the students' response were 94.98%. Students claim that the media is interesting, fun and easy to understand.
Abstrak
Cabang ilmu matematika yang banyak diterapkan secara luas adalah aljabar, sebagai bagian esensial dari matematika dasar yang menggunakan angka, simbol, atau huruf untuk memecahkan masalah. Permainan monopoli telah dimodifikasi menjadi media pembelajaran yang mampu membangkitkan minat dan motivasi belajar siswa. Metode penelitian yang digunakan adalah penelitian dan pengembangan (Research and Development/R&D) dengan prosedur pengembangan ADDIE, yang bertujuan untuk menghasilkan produk tertentu. Berdasarkan hasil dan pembahasan penelitian, dapat disimpulkan bahwa media pembelajaran Monopoly Smart Games (MSG) pada materi aljabar kelas VII dapat dijadikan sebagai media alternatif pembelajaran yang dapat digunakan siswa kapan saja sesuai kebutuhan. Seluruh aspek pada media dapat digunakan dengan baik sebagaimana mestinya, dengan tata letak dan pengaturan warna yang sudah tepat. Hal ini sesuai dengan hasil validasi dua ahli, yaitu ahli materi sebesar 84,34% dan ahli media sebesar 93,7%. Selain itu, hasil respon peserta didik menunjukkan persentase sebesar 94,98%, di mana siswa menyatakan bahwa media pembelajaran ini menarik, menyenangkan, dan mudah dipahami.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Proceeding CASTLE KPM UNJ

This work is licensed under a Creative Commons Attribution 4.0 International License.


