PENGEMBANGAN MEDIA EDUGAME GETAR SIDAQU BERBASIS REMO GAGRAK ANYAR PADA MATA PELAJARAN SENI BUDAYA KELAS V SDN PENJARINGANSARI 2

Authors

  • Silvina Cahya Agita Agita Pendidikan Guru Madrasah Ibtidaiyah, Universitas Sunan Giri Surabaya
  • She Fira Azka Arifin Universitas Sunan Giri Surabaya

DOI:

https://doi.org/10.21009/jpd.v14i2.39530

Keywords:

Media Pembelajaran, Edugame, Hasil Belajar

Abstract

The condition of children's interests tends to have an impact on current traditions which can eliminate cultural sustainability. So that culture is no longer left behind and teaching and learning activities are not monotonous, one way is to introduce local wisdom by using edugame learning media in the form of CAI-based quizzes. This research and development aims to determine the validity, practicality and effectiveness of the remo gagrak anyar based vibrating sidaqu edugame to improve student learning outcomes in class V arts and culture subjects at SDN Penjaringansari 2. This research is a type of R & D with the ADDIE research model. Data collection techniques use validation sheets, observations, questionnaires, tests. The research results showed that the validity of the material was 90% and the media graphics were 86% in the very valid category. The practicality of Edugame Getar Sidaqu media is based on the implementation of the teaching process at 97% in the very good or practical category. Effectiveness based on the results of the student response questionnaire reached 89% in the very good category.

Keyword : Learning Media, Edugame, Learning Results

References

Arsyad A. (2011). Media Pembelajaran (20th ed.). Rajawali Pers.
Branch, robert maribe. (2009). Instructional Design: The ADDIE Approach (1st ed.). Springer New York. https://doi.org/https://doi.org/10.1007/978-0-387-09506-6
Ismail, A. (2006). Education Games: Menjadi Cerdas Dan Ceria Dengan Permainan Edukatif. Pilar Media.
Muryanto. (2020). Mengenal Seni Tari Indonesia. Alprin.
Rahman, S. (2021). Pentingnya Motivasi Belajar Dalam Meningkatkan Hasil Belajar. Merdeka Belajar Dalam Menyambut Era Masyarakat 5.0, 1(November), 289–302.
Restian, A. (2019). Koreografi Seni Tari Berkarakter Islami Untuk Anak Sekolah Dasar. UMMPress.
Sudaryono. (2016). Metode Penelitian Pendidikan. Prenada Media.
Unayah, N., & Sabarisman, M. (2016). KOMUNITAS ADAT TERPENCIL IDENTIFICATION OF LOCAL WISDOM IN THE EMPOWERMENT ISOLATED TRADITIONAL COMMUNITY Muslim Sabarisman Abstrak PENDAHULUAN Banyak di kalangan pengamat sosial menilai bahwa kebijakan pemerintah sampai saat ini masih mengutamakan pertum. Sosio Informa, 2, 1–18.
Vitianingsih, A. V. (2017). Game Edukasi Sebagai Media Pembelajaran Pendidikan Anak Usia Dini. Inform : Jurnal Ilmiah Bidang Teknologi Informasi Dan Komunikasi, 1(1). https://doi.org/10.25139/inform.v1i1.220
Wati, E. R. (2016). RAGAM MEDIA PEMBELAJARAN. Kata Pena.

Downloads

Published

2024-01-03

How to Cite

Agita, S. C. A., & Azka Arifin, S. F. (2024). PENGEMBANGAN MEDIA EDUGAME GETAR SIDAQU BERBASIS REMO GAGRAK ANYAR PADA MATA PELAJARAN SENI BUDAYA KELAS V SDN PENJARINGANSARI 2. Jurnal Pendidikan Dasar, 14(2), 229–241. https://doi.org/10.21009/jpd.v14i2.39530