PENGEMBANGAN MEDIA PEMBELAJARAN PINKAL BERBASIS SOAL CERITA PADA MATERI PERKALIAN KELAS IV SD

Authors

  • Dea Nur Hafifah Universitas Pendidikan Indonesia
  • Maulana Maulana Universitas Pendidikan Indonesia, Indonesia
  • Riana Irawati Universitas Pendidikan Indonesia, Indonesia

DOI:

https://doi.org/10.21009/jpd.v15i1.45349

Keywords:

Pinkal, Media Pembelajaran Matematika, ADDIE

Abstract

The learning process is identical to the use of learning media in the process of delivering learning material. The aim of this research is to find out how the development, effectiveness, and user response to pinkal learning media. Pinkal learning media is needed by teachers in the multiplication learning process, especially in solving multiplication story problems. The method used in this research is the R&D method. This development research uses the ADDIE research design proposed by Robert Maribe Branch. The subjects of this research were class IV students at SDN Pondok Bambu 06, East Jakarta. Data collection techniques use interviews, expert reviews, student response questionnaires, pretest-posttest, and documentation. Data was analyzed using quantitative and qualitative methods. The validation results from the two material experts obtained a total percentage of 100% with very feasible interpretation criteria. The validation results from the two media experts got a total percentage of 93% with very feasible interpretation criteria and the validation results from the two linguists got a total percentage of 99% with very feasible interpretation criteria. The results of the expert review show that pinkal learning media is very worthy of development. The effectiveness of the pretest and posttest results shows that learning with pinkal learning media has a significant effect on student learning outcomes. Student responses obtained a total percentage of 100% with very appropriate interpretation criteria. Based on the results of expert reviews, effectiveness and student responses, it can be concluded that pinkal learning media is effective for development.

References

Adnas, D. A., & Fu, M. (2021).

Perancangan Game Visual Novel Untuk Anak SD Sebagai Media Pembelajaran Bahasa Inggris. Journal of Information System and Technology (JOINT), 2(3), 1–9.
Armin, R., & Purwati, W. H. (2021). Pengaruh Penggunaan Media Papan Cerdas Perkalian Terhadap Hasil Belajar Matematika Materi Perkalian Siswa Kelas II di SD Negeri 75 Buton. Jurnal Akademik Pendidikan Matematika, 81–86. https://doi.org/10.55340/japm.v7i1
.394

Aswarliansyah, A., & Febriandi, R. (2021). Pengembangan Media Pola Perlahan Pada Materi Perkalian Siswa Sd Kelas II. Journal of Elementary School (JOES), 4(2), 187–196.
Darma, B. (2021). Statistika Penelitian Menggunakan SPSS (Uji Validitas, Uji Reliabilitas, Regresi Linier Sederhana, Regresi Linier Berganda, Uji t, Uji F, R2). Guepedia.
Fadhallah, R. (2021). Wawancara. Unj Press.
Fatchurahman, M., Adella, H., & Setiawan, M. A. (2022). Development of Animation Learning Media Based on Local Wisdom to Improve Student Learning Outcomes in Elementary Schools. International Journal of Instruction, 15(1), 55–
72.

Isrokatun, I., Hanifah, N., Maulana, M., & Suhaebar, I. (2020). Pembelajaran Matematika dan Sains secara Integratif melalui Situation-Based Learning. UPI Sumedang Press.
Kawete, M., Gumolung, D., Aloanis, A., Kawete, M., Gumolung, D., & Aloanis, A. (2022). Pengembangan Video Pembelajaran Materi Ikatan Kimia dengan Model ADDIE Sebagai Penunjang Pembelajaran di Masa Pandemi Covid-19. Oxygenius Journal Of Chemistry Education, 4(1), 63.
Kusumaningrum, N., & Kaltsum, H. U. (2022). Efektifitas Media Pembelajaran Multiply Card dalam Pembelajaran Perkalian terhadap Hasil Belajar Matematika pada Siswa Sekolah Dasar. Jurnal Basicedu, 6(3), 4913–4924.
https://doi.org/10.31004/basicedu.v 6i3.2962
Maulana, M. (2017). Konsep dasar matematika dan pengembangan kemampuan berpikir kritis-kreatif. UPI Sumedang Press.
Meizahwa, E. (2023). Penerapan Media Gambar sebagai Upaya Meningkatkan Kemampuan
Pemahaman Matematika Siswa Kelas IV SDN 016 Kopah pada Materi Pembagian. Mahaguru: Jurnal Pendidikan Guru Sekolah Dasar, 4(2), 387–391.
Mukhlis, S., & Herianingtyas, N. L. R. (2021). Implementasi Digital Game Play Learning (DGPL) di Sekolah Dasar. PUCUK REBUNG: Jurnal Pengabdian Kepada Masyarakat, 1(1), 17-29.
Nasution, S. (1995). Metode research (penelitian ilmiah): Usul tesis, desain penelitian, hipotesis, validitas, sampling, populasi, observasi, wawancara, angket. Bumi Aksara.
Riduwan, M. (2006). Belajar mudah penelitian untuk guru-karyawan dan peneliti pemula. Bandung: Alfabeta.
Sukmawati, L. (2021). Analisis Literasi Numerasi Melalui Penggunaan Media Lidimatika Untuk Menyelesaikan Soal Cerita Materi Perkalian Kelas III SD Negeri 1 Temon Tahun Pelajaran 2020/2021.
Syam, N. (2019). PENINGKATAN KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK MELALUI PENDEKATAN KONTEKSTUAL PADA MATERI OPERASI HITUNG PERKALIAN DAN PEMBAGIAN DI KELAS V SD NEGERI 85 LABETTANG.
Tanjung, R. E., & Faiza, D. (2019). Canva sebagai media pembelajaran pada mata pelajaran dasar listrik dan elektronika. Voteteknika (Vocational Teknik Elektronika Dan Informatika), 7(2), 79–85.
Wapa, A., Zahro, A. F., & Haya, H. (2023). Pengaruh Media Pembelajaran TALINTAR Terhadap Kemampuan Berhitung Perkalian Bersusun Siswa Kelas IV SD Negeri Pujerbaru 2 Kecamatan Maesan. Jurnal Penelitian IPTEKS, 8(1), 55–61.

Downloads

Published

2024-06-11

How to Cite

Hafifah, D. N., Maulana, M., & Irawati, R. (2024). PENGEMBANGAN MEDIA PEMBELAJARAN PINKAL BERBASIS SOAL CERITA PADA MATERI PERKALIAN KELAS IV SD. Jurnal Pendidikan Dasar, 15(1), 75–89. https://doi.org/10.21009/jpd.v15i1.45349