RIMENDA, Tetty; VIDYASARI, Rahmanita; SOWIYK, Kanako Alissya; PUTRI, Liska Andjani. The Role of Gamification Elements in Digital Banking among Gen Z Customers: A Gender-Based Analysis. Jurnal Pendidikan Ekonomi Dan Bisnis (JPEB), [S. l.], v. 13, n. 02, p. 170–180, 2026. DOI: 10.21009/JPEB.013.2.4. Disponível em: https://journal.unj.ac.id/unj/index.php/jpeb/article/view/61763. Acesso em: 19 may. 2026.