Rimenda, Tetty, Rahmanita Vidyasari, Kanako Alissya Sowiyk, and Liska Andjani Putri. 2026. “The Role of Gamification Elements in Digital Banking Among Gen Z Customers: A Gender-Based Analysis”. Jurnal Pendidikan Ekonomi Dan Bisnis (JPEB) 13 (02):170-80. https://doi.org/10.21009/JPEB.013.2.4.