1.
Rimenda T, Vidyasari R, Sowiyk KA, Putri LA. The Role of Gamification Elements in Digital Banking among Gen Z Customers: A Gender-Based Analysis. JPEB [Internet]. 2026 May 19 [cited 2026 May 19];13(02):170-8. Available from: https://journal.unj.ac.id/unj/index.php/jpeb/article/view/61763