@article{Erika Kharisma Damayanti_Kusumawardani_Haerudin_2022, title={Development of Learning Media Based on The Truth or Dare Card Game in Dance Lessons at Sanggar Gandrung Dance Studio The Age Category of 26-45 Years for Increase Dance Skill}, volume={3}, url={https://journal.unj.ac.id/unj/index.php/jpt/article/view/29307}, DOI={10.21009/JPT.318}, abstractNote={<p>The research method used is Research and Development using the 4D model proposed by S. Thiagarajan. there are 4 steps carried out 1) define; 2) design; 3) development. The data were collected by using observation data collection techniques, qualitative interviews, and quantitatively analyzed questionnaires. The results of the validation of the experts and the responses of the students stated that the learning media based on the Truth or Dare card game was very feasible in learning dance at Sanggar Gandrung Dance Studio, the learning outcomes reached 86% mastering the dance material provided and the students’ dancing skills increased. In conclusion, this game media is a new innovation to be used in dance learning can help students learn dance knowledge and skills.</p&gt;}, number={1}, journal={Jurnal Pendidikan Tari}, author={Erika Kharisma Damayanti and Kusumawardani, Dwi and Haerudin, Deden}, year={2022}, month={Oct.}, pages={88-102} }