JUNIANTA, Reynaldi Dwi; SANAJI, Sanaji. PERBANDINGAN SIKLUS HIDUP PRODUK DOTA 2 DAN CS:GO BERDASARKAN STRATEGI EVENT MARKETING. JRMSI - Jurnal Riset Manajemen Sains Indonesia, [S. l.], v. 10, n. 1, p. 1–24, 2019. DOI: 10.21009/JRMSI.010.1.01. Disponível em: https://journal.unj.ac.id/unj/index.php/jrmsi/article/view/8601. Acesso em: 22 nov. 2024.