Quizizz Implementation of Quizizz as a Means of Technology Adaptation in the Learning of Elementary School Semat Students
Keywords:
Adaptasi Teknologi, Gamifikasi, Pembelajaran InteraktifAbstract
This study aims to explore the application of the Quizizz learning application as a technological tool in the teaching and learning process for grade IV students at Elementary School 2 Semat. The foundation of this research focuses on the demands of 21st century education which requires a transformation in learning that is more interactive,effective, and fun through the use of technology. The method used in this study is a qualitative approach with a descriptive method involving observation, interviews, and document analysis. The findings of this study show that the implementation of the Quizizz learning application is carried out in stages, starting with learning planning, the provision of tools such as devices and internet connections, the creation of evaluation questions, the preparation and delivery of learning materials, and the implementation of interactive educational quizzes. The use of Quizizz has been proven to increase student motivation and participation through gamification elements such as points, leaderboards, and avatars. The research data showed that students' average scores increased from 78 to 88 after three sessions of using Quizizz. Teachers also benefit from learning evaluation with fast and accurate grade reports. Overall, the educational app Quizizz has proven to be effective in facilitating the adaptation of technology in elementary schools.