Pengembangan Media Komik untuk Membangun Kesadaran Budaya di SMA Sulthon Aulia Boarding School Bekasi
DOI:
https://doi.org/10.21009/INSIGHT.072.06Keywords:
Pengembangan, Model ADDIE, Kesadaran BudayaAbstract
Abstrak
Penelitian ini bertujuan untuk menghasilkan media pembelajaran berupa komik mengenai kesadaran ragam budaya yang ditujukan untuk kelas X di SMA Sulthon Aulia Boarding School Bekasi. Kesadaran budaya merupakan hal mendasar yang harus dimiliki oleh individu sebelum mereka memiliki pengetahuan dan keterampilan budaya. Menurut Sue & Sue (2006), kesadaran merupakan salah satu kompetensi utama yang harus dimiliki dari ketiga kompetensi antar budaya. Sampel yang diambil pada penelitian sebanyak 80 peserta didik. Peneliti menggunakan teknik simple random sampling dalam pengambilan sampel. Metode penelitian yang digunakan merupakan metode pengembangan Research and Development (RnD) menggunakan model ADDIE (Analyze, Design, Development, Implementation, dan Evaluation). Hasil evaluasi formatif yang dilakukan oleh ahli media memperoleh nilai sebesar 70%, penilaian ahli konten 86%, penilaian peserta didik terhadap media mencapai 87.5%, dan penilaian capaian kinerja peserta didik mencapai 92.5%. Hasil pengembangan komik untuk membangun kesadaran budaya dikategorikan sangat baik. Komik yang dikembangkan ini berisikan mengenai cerita-cerita ragam budaya yang tiap episodenya mengandung isu budaya etnis. Komik ini akan memiliki 3 cerita dari setiap 3 isu yang berbeda, terdiri dari stereotip, mikroagresi, dan diskriminasi.
Kata Kunci: Pengembangan, Model ADDIE, Kesadaran budaya.
Abstract
This study aims to produce an instructional media in the form of comic regarding the cultural difference awareness designed for the 10th grader of Sulthon Aulia Boarding High School Bekasi. Cultural awareness is a fundamental thing that must be done by individuals before they have knowledge and skills. According to Sue & Sue (2006), awareness is one of the virtues that must be created from all three multicultural competencies. The samples were taken from 80 students. The researcher used the simple random sampling technique to take the samples. The method used is the Research and Development (RnD) method using the ADDIE (Analyze, Design, Development, Implementation, dan Evaluation) model. Based on the assessment, the formative evaluation conducted by the media expert is 70%, content expert assessment is 86%, the students assessment about media is 87,5%, and student assessment about learning attainment is 92.5%. The result of the development of comic to build the cultural awareness is categorized as excellent. The developed comic is a book containing a series of diverse cultural stories. Each story presents different issues of ethnic culture. This comic portrays three stories of three different issues, namely stereotype, microagression, and discrimination.
Keywords: Development, ADDIE model, cultural awareness.
References
Connerley, M. L., & Pedersen, P. B. (2005). Leadership In a Diverse and Multicultural Environment: Developing Awareness, Knowledge, and Skills. London: Sage Publications.
Hurlock, E. B. (1980). Psikologi Perkembangan: Suatu Pendekatan Sepanjang Rentan Kehidupan. Jakarta: Erlangga.
Ibrahim, R. (2013). Pendidikan Multikultural: Pengertian, Prinsip, dan Relevansinya dengan Tujuan Pendidikan Islam. ADDIN, 7(1), 12-154.
Kertamuda, F. (2011). Konselor dan Kesadaran Budaya (Cultural Awareness). Jurnal Universitas Paramadina, 6(1), 11-27.
Koendoro, D. (2004). Yuk Bikin Komik Sambil Tertawa. Bandung: Mizan.
Liliweri, A. (2005). PRASANGKA &KONFLIK : Komunikasi Lintas Budaya Masyarakat Multikultur. Yogyakarta: LKiS Yogyakarta.
Mahfud, C. (2011). Pendidikan Multikultural. Yogyakarta: Pustaka Pelajar.
Masdiono, T. (1998). Empat Belas Jurus Membuat Komik. Jakarta: Creative Media Jakarta.
McCloud, S. (1993). Understanding Comics. New York: HarperCollins.
Mufid, M. (2010). Etika dan Filsafat Komunikasi. Jakarta: Kencana Prenada Media Group.
Rozalena, A., & Dewi, S.K. (2016). Panduan Praktis Menyusun dan Pelatihan Karyawan Pengembangan Karier. Jakarta: Raih Asa Sukses.
Santrock, J.W. (2009). Life-Span Development. Jakarta: Erlangga.
Sue, D.W. (2006). Multicultural Sosial Work Practice. New Jersey: John Wiley & Sons, Inc.
Sugiyono. (2013). Metode Penelitian Pendidikan Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Tedjasaputra, M. S. (2001). Bermain, Mainan, dan Permainan. Jakarta: Grasindo.
Wulandari, D. A. (2016). Pengembangan Media Pembelajaran Menggunakan Sparkol Video Scribe dalam Meningkatkan Minat Belajar Siswa Pada Mata Pelajaran IPA Materi Cahaya Kelas VIII di SMP Negeri 01 Kerjo. (Skripsi). Universitas Negeri Semarang, Semarang.
Yunus, F. M. (2014). Konflik Agama di Indonesia dan Solusi Pemecahannya. Substantia, 16(2), 217-228.
Downloads
Published
Issue
Section
License
Authors who publish with this Journal agree to the following terms:
- Author retain copyright and grant the journal right of first publication with the work simultaneously licensed under a creative commons attribution licensethat allow others to share the work within an acknowledgement of the work’s authorship and initial publication of this journal.
- Authors are able to enter into separate, additional contractual arrangementfor the non-exclusive distribution of the journal’s published version of the work (e.g. acknowledgement of its initial publication in this journal).
- Authors are permitted and encouraged to post their work online(e.g. in institutional repositories or on their websites) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published works.
Users/public use of this website will be licensed to CC BY