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  3. Vol. 1 No. 2 (2026): Journal of Castle, Volume 1 Issue 2

Vol. 1 No. 2 (2026): Journal of Castle, Volume 1 Issue 2

Journal of Castle's Cover
DOI: https://doi.org/10.21009/joc.12
Published: 2026-04-30

Articles

  • JAPERU (Jarak dan Perpindahan Seru): Board Game-Based Learning Media Innovation to Improve Understanding of Distance and Displacement Concepts in Seventh Grade Students of SMPN 232 Jakarta

    Aisyah Fitriani, Naya Ajeng Inayah, Siti Nur Aisyah
    41-48
    • pdf
  • TEMAN NYAMAN: PSYCHOLOGICAL FIRST AID BERBASIS WEBSITE SEBAGAI MEDIA REGULASI EMOSI PADA SISWA REMAJA DI SMA X

    Anisa Dwi Handayani, Vytha Aulia Dasuki, Nisrina Arfa Nandita
    49-60
    • pdf
  • The Effect of The Cooperative Learning Method on The Learning Interest of Students at Pisangan Timur 11 Elementary School in Science Laboratory Classes

    Wardhani Fathya Nur'aini
    61-75
    • pdf
  • Development of an Interactive Artificial Intelligence Prompting E-Module for Self-Directed Learning in Senior High School Students

    Muhammad Farid
    76-84
    • pdf
  • The Role of Language and Digital Literacy in University Education: Advancing Youth Empowerment for Sustainable Development Goals (SDGs)

    Habibullahi Abdul-Hamid
    85-94
    • PDF

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Diterbitkan oleh Lembaga Penelitian dan Pengabdian Kepada Masyarakat UNJ
& Dikelola oleh Kelompok Peneliti Muda Universitas Negeri Jakarta
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Journal of Castle is licensed under a Creative Commons Attribution 4.0 International License.

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