JAPERU (Jarak dan Perpindahan Seru): Board Game-Based Learning Media Innovation to Improve Understanding of Distance and Displacement Concepts in Seventh Grade Students of SMPN 232 Jakarta

Authors

  • Aisyah Fitriani Educational Management, Faculty of Education, Universitas Negeri Jakarta, Indonesia
  • Naya Ajeng Inayah Physics Education, Faculty of Mathematics and Natural Science, Universitas Negeri Jakarta, Indonesia
  • Siti Nur Aisyah Physics Education, Faculty of Mathematics and Natural Science, Universitas Negeri Jakarta, Indonesia

DOI:

https://doi.org/10.21009/joc.12.01

Keywords:

Board Game Learning, Distance and Displacement, Physics Education

Abstract

This study aims to develop and validate JAPERU (Jarak dan Perpindahan Seru), a board game-based learning media designed to improve seventh-grade students’ understanding of distance and displacement concepts at SMPN 232 Jakarta. The research employed a Research and Development (R&D) method using the ADDIE model. Expert validation results showed a feasibility score of 91.75%, categorized as highly suitable. The effectiveness of the media was tested through small- and large-scale trials using a one-group pre-test and post-test design. The results indicated consistent improvement in students’ scores with a moderate N-gain (0.56). Student responses were categorized as very good, reflecting high engagement and positive perceptions. These findings suggest that JAPERU is a feasible and effective instructional media for enhancing conceptual understanding in junior high school physics learning.

ABSTRAK 
Penelitian ini bertujuan untuk mengembangkan dan memvalidasi JAPERU (Jarak dan Perpindahan Seru), media pembelajaran berbasis permainan papan yang dirancang untuk meningkatkan pemahaman konsep jarak dan perpindahan siswa kelas tujuh di SMPN 232 Jakarta. Penelitian ini menggunakan metode Penelitian dan Pengembangan (R&D) dengan model ADDIE. Hasil validasi ahli menunjukkan skor kelayakan sebesar 91,75%, yang dikategorikan sangat sesuai. Efektivitas media diuji melalui uji coba skala kecil dan besar menggunakan desain pre-test dan post-test satu kelompok. Hasil menunjukkan peningkatan yang konsisten pada skor siswa dengan N-gain sedang (0,56). Respons siswa dikategorikan sangat baik, mencerminkan keterlibatan yang tinggi dan persepsi positif. Temuan ini menunjukkan bahwa JAPERU merupakan media pembelajaran yang layak dan efektif untuk meningkatkan pemahaman konseptual dalam pembelajaran fisika SMP.

 

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Published

2026-04-30