Permainan Kartu sebagai Media Promosi Novel: Jakarta the Golden Rule

Authors

  • Khansa Nabila Nindyaswari Universitas Negeri Jakarta
  • Agam Akbar Pahala Universitas Negeri Jakarta

DOI:

https://doi.org/10.21009/qualia.42.02

Keywords:

Card Game, Promotional Media, Novel, Jakarta

Abstract

The artist's concern about sales in previous novels became the background for the creation of a card game entitled "Jakarta: The Case”. This game is packaged with a role-playing mechanism, namely the player as the OSIS administrator who holds a meeting to find out which two people secretly violate the Golden Rule. The creation process in this work uses the research-led practice method, where the creation practice is based on research conducted by collecting data on the overall storyline of the novel "Jakarta".

References

Adila, W., & Subari, S. (2024). Peranan Strategi Promosi Pemasaran Terhadap Peningkatan Volume Penjualan. Jurnal Pengabdian Masyarakat STIA LK (PESAT), 3(1), 162-166.

Airlangga, Khansa. (2023). Online, https://www.goodreads.com/book/show/199325120-jakarta. Diakses pada 14 Agustus 2024.

Ambarwati, E., & Tjandrawibawa, P. (2018). Membuat Card Game Edukatif Yang Menyesuaikan Keinginan Konsumen. Jurnal VICIDI, 8(1). DOI: https://doi.org/10.37715/vicidi.v8i1.1136.

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Kristianti, C. M. R., Prasida, T. A. S., & Prestiliano, J. (2024). Perancangan Board Game Journey of Bengok Craft sebagai Media Promosi dalam Memperkenalkan Proses Bisnis Bengok Craft. Jurnal Desain Komunikasi Visual Nirmana, 24(1), 22-32. DOI: https://doi.org/10.9744/nirmana.24.1.22-32.

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Yosephin, Y., Hananto, B. A., & Indrajaya, F. (2022). Identifikasi Permasalahan Permainan Kartu Waroong Wars. Prosiding Konferensi Mahasiswa Desain Komunikasi Visual (KOMA DKV), 3, 381-388.

Published

2024-10-25

How to Cite

Nindyaswari, K. N., & Akbar Pahala, A. (2024). Permainan Kartu sebagai Media Promosi Novel: Jakarta the Golden Rule. Qualia: Jurnal Ilmiah Edukasi Seni Rupa Dan Budaya Visual, 4(2), 12–20. https://doi.org/10.21009/qualia.42.02

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