Generating Interest in Literacy among Elementary School Students through Gamification Technology

Penulis

  • Yulian Dinihari Universitas Indraprasta PGRI
  • Zainal Rafli Universitas Negeri Jakarta
  • Endry Boeriswati Universitas Negeri Jakarta
  • Fahmi Hidayat Universitas Indraprasta PGRI

DOI:

https://doi.org/10.21009/ijlecr.v10i2.45173

Kata Kunci:

Literacy, Gamification, Pedagogy, Education Technology

Abstrak

This research focuses on grade 5 elementary schools with the main aim of increasing students' interest in literacy through the application of gamification technology concepts. The implementation method is descriptive qualitative: 1) identifying the needs and preferences of students in elementary schools through surveys and observations. Based on these findings, a gamification platform was designed that combines game elements with literacy material according to the curriculum. 2) Integrating gamification into learning activities for grade 5 elementary school students. The implementation process is carried out collaboratively involving teachers, students and parents. The research was conducted at SD Negeri Pasar Baru 03, Central Jakarta. The results of the research can provide valuable input for improving teaching methods in elementary schools, especially literacy, and provide a basis for similar approaches in other schools. This research not only creates positive changes in elementary school students' literacy interest, but also contributes to the literacy of society in general by fostering a culture of reading and critical thinking from a young age. Furthermore, the integration of gamification in literacy education could serve as a model for enhancing other educational subjects, promoting a more engaging and effective learning environment across different disciplines.

Biografi Penulis

Yulian Dinihari, Universitas Indraprasta PGRI

Lecturer at Universitas Indraprasta PGRI

Zainal Rafli, Universitas Negeri Jakarta

Lecturer at Universitas Negeri Jakarta

Endry Boeriswati, Universitas Negeri Jakarta

Lecturer at Universitas Negeri Jakarta

Fahmi Hidayat, Universitas Indraprasta PGRI

Lecturer at Universitas Indraprasta PGRI

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Diterbitkan

2024-12-16

Cara Mengutip

Dinihari, Y., Rafli, Z., Boeriswati, E., & Hidayat, F. (2024). Generating Interest in Literacy among Elementary School Students through Gamification Technology. IJLECR (International Journal of Language Education and Cultural Review), 10(2), 176–187. https://doi.org/10.21009/ijlecr.v10i2.45173

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