Pengembangan Media Pembelajaran Video Interaktif pada Mata Pelajaran Kompetensi Kejuruan Kelas X Teknik Instalasi Tenaga Listrik di SMK Negeri 2 Depok

Authors

  • Chika Wynita Ardanie Universitas Negeri Jakarta, Jl.R.Mangun Muka, No.11, Rawamangun, East Jakarta 13220, Indonesia
  • Muksin Muksin Universitas Negeri Jakarta, Jl.R.Mangun Muka, No.11, Rawamangun, East Jakarta13220,Indonesia
  • Faried Wadjdi Universitas Negeri Jakarta, Jl.R.Mangun Muka, No.11, Rawamangun, East Jakarta13220,Indonesia

DOI:

https://doi.org/10.21009/JEVET.0072.01

Keywords:

interactive video, media development, plomp

Abstract

Abstrak

Penelitian ini bertujuan untuk mengembangkan dan menganalisis kelayakan video interaktif sebagai media pembelajaran pada mata pelajaran kompetensi kejuruan kelas X Teknik Instalasi Tenaga Listrik di SMK Negeri 2 Depok. Kurikulum Merdeka menekankan pembelajaran yang berpusat pada peserta didik dan penggunaan teknologi untuk meningkatkan kualitas pembelajaran. Namun berdasarkan fakta dan data menunjukkan bahwa pembelajaran mata pelajaran kompetensi kejuruan di SMK Negeri 2 Depok belum melakukan pembelajaran berpusat kepada peserta didik dan belum terintegrasi teknologi untuk pembelajaran yang lebih canggih dan menarik. Penelitian ini menggunakan metode penelitian pengembangan (RnD) yang dikembangkan oleh Plomp. Untuk mendapatkan nilai kelayakan, dilakukan uji validasi oleh 3 ahli materi dan 3 ahli media serta uji penilaian produk oleh peserta didik melalui uji one to one dan uji field test menggunakan User Experience Questionnaire(UEQ). Penelitian menunjukkan bahwa video interaktif yang divalidasi oleh ahli materi memperoleh nilai rata-rata kevalidan sebesar 0,91 dengan kriteria “Sangat Valid” dan penilaian validasi oleh ahli media menggunakan formula Aiken memperoleh nilai rata-rata kevalidan sebesar 0,81 dengan kriteri “Sangat Valid”. Uji coba one to one dengan menggunakan 3 peserta didik memperoleh nilai 93,33% dengan kategori “Sangat Baik” dan uji coba field test pada 32 peserta didik dengan menggunakan User Experience Questionnaire (UEQ) memperoleh hasil 1,984 aspek daya tarik, 2,086 aspek kejelasan, 2,008 aspek efisiensi, 1,852 aspek ketepatan, 1,781 aspek stimulasi dan 1,469 aspek kebaruan, dengan kategori “Sangat Baik” untuk semua aspek. Berdasarkan hasil validasi dan uji coba one to one serta uji coba field test pada peserta didik, media pembelajaran video interaktif yang dikembangkan dinyatakan layak sebagai media pembelajaran.

Abstract

This study aims to develop and analyze the feasibility of interactive video as a learning medium in the vocational competency subject class X Electrical Power Installation Engineering at SMK Negeri 2 Depok. The Independent Curriculum emphasizes student-centered learning and the use of technology to improve the quality of learning. However, based on facts and data, it shows that the learning of vocational competency subjects at SMK Negeri 2 Depok has not been student-centered and has not been integrated with technology for more sophisticated and interesting learning. This study uses the development research method (RnD) developed by Plomp. To obtain the feasibility score, validation tests were carried out by 3 material experts and 3 media experts as well as product assessment tests by students through one-to-one tests  and field tests using  the User Experience Questionnaire (UEQ). The study shows that interactive videos validated by material experts obtained an average validity score of 0.91 with the criterion of "Very Valid" and validation assessments by media experts using the Aiken formula obtained an average validity score of 0.81 with the criterion of "Very Valid". The one-to-one  trial using 3 students obtained a score of 93.33% with the category of "Very Good" and the field test trial on 32 students using  the User Experience Questionnaire (UEQ) obtained results of 1,984 the aspect of attractiveness, 2.086 the aspect of clarity, 2.008 the aspect of efficiency, 1.852 the aspect of accuracy, 1.781 the aspect of stimulation and 1.469 the aspect of novelty,  with the category of "Very Good" for all aspects. Based on the results of validation and one-to-one  trials as well as field tests on students, the interactive video learning media developed was declared feasible as a learning medium.

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Published

2024-12-30