Interactive Media Applications as Learning Aids for Food Preservation Practice Courses for Deaf Vocational Students

Authors

  • Lina Mufidah Akademi Kesejahteraan Sosial AKK Yogyakarta
  • Eka Rachmawati Akademi Kesejahteraan Sosial AKK Yogyakarta
  • Titik Sulistyani Akademi Kesejahteraan Sosial AKK Yogyakarta

DOI:

https://doi.org/10.21009/jtp.v24i2.25872

Keywords:

Interactive Media, Deaf Students, Vocational education

Abstract

This study aims to develop an interactive learning application that helps in providing direction on food preservation practices which are then expected to be a means of delivering material using video tutorials, text and equipped with sign language interpreter videos so that learning becomes more communicative for deaf students. The research method used in this study is the Research and Development (R&D) method. The development procedure used in this research is the Luther-Sutopo method. Subjects in this study focused on deaf students who took food preservation courses. The form of the instrument used in this research is a questionnaire. The results of the study show that at stage The results of the study show that at stage (1) The interactive learning application can help in providing direction on food preservation practices for deaf students. This application contains a means of delivering material in the form of learning tutorial videos equipped with text and added with translator videos using sign language. This application is declared feasible in all aspects either by media experts or deaf students. (2) The results of application trials from media experts obtained the most in the aspect of assessing media integration. The results of the trial obtained from deaf students obtained the highest score was on the artistic and aesthetic aspects and on the aspects of overall functioning.

References

Afrianty, D., Thohari, S., Lintangsari, A. P., Rahajeng, U. W., Mahalli, Kusbandiah, S., Bharata, B., & Mandeville, E. (2020). Panduan pembelajaran Daring Bagi mahasiswa dengan disabilitas fisik.
Amirullah, G., & Susilo, S. (2018). Pengembangan Media Pembelajaran Interaktif Pada Konsep Monera Berbasis Smartphone Android. WACANA AKADEMIKA: Majalah Ilmiah Kependidikan, 2(1), 38. https://doi.org/10.30738/wa.v2i1.2555
Andikos, A. F. (2019). Perancangan Aplikasi Multimedia Interaktif Sebagai Media Pembelajaran Pengenalan Hewan Pada Tk Islam Bakti 113 Koto Salak. (Indonesia Jurnal Sakinah) Jurnal Pendidikan Dan Sosial Islam, 1(1), 34–49. http://jurnal.konselingindonesia.com/
Anwar, Z., Kahar, M. S., Rawi, R. D. P., Nurjannah, N., Suaib, H., & Rosalina, F. (2020). Development of Interactive Video Based Powerpoint Media In Mathematics Learning. Journal of Educational Science and Technology (EST), 6(2), 167–177. https://doi.org/10.26858/est.v6i2.13179
Fajri, B. R., Samala, A. D., & Ranuharja, F. (2020). Media Interaktif Pengenalan Bahasa Isyarat Bisindo. Jurnal Teknologi Informasi Dan Pendidikan, 13(1), 35–44. https://doi.org/10.24036/tip.v13i1.293
Faradian Prasetyo. (2019). Pengembangan Multimedia Pembelajaran Interaktif Teknik Pengambilan Gambar Bergerak Kelas Xii Jurusan Multimedia Di SMK Negeri 2 Sewon (Issue Skripsi tidak dipublikasikan).
Kurniawan, V. R. B., & Wijayanti, D. (2020). A House of Quality (HOQ) matrix of assistive technology for deaf students at elementary school to enhance basic-level language competencies. Journal of Physics: Conference Series, 1456(1). https://doi.org/10.1088/1742-6596/1456/1/012040
Kurniawati, L., Akbar, R. O., & Ali, M. (2015). Keterampilan Berpikir Kritis Matematika Siswa Kelas VIII SMP N 3 Sumber Kabupaten Cirebon. Eduma : Mathematics Education Learning and Teaching, 4 (2)(2), 62–74.
Mustika, M., Sugara, E. P. A., & Pratiwi, M. (2018). Pengembangan Media Pembelajaran Interaktif dengan Menggunakan Metode Multimedia Development Life Cycle. Jurnal Online Informatika, 2(2), 121. https://doi.org/10.15575/join.v2i2.139
Naz, A. A. (2009). Use of Media for Effective Instruction its Importance : Some Consideration. Journal of Elementary Education, 18, 35–40.
Nikolawatin, Z., Setyosari, P., & Ulfa, S. (2019). Pengembangan Media Tutorial Bahasa Isyarat Untuk. 1(1), 15–22.
Ratna Ermawaty, I., & Hidayat, M. (2020). Development of Physics Learning Media Using Android Based Augmented Reality in Static Electrical Materials for High School Students. Jurnal Pembelajaran Sains VOLUME, 4(1). http://journal2.um.ac.id/index.php/
Riyad & Pramana. (2020). Theoretical Education vs Practical Education. Test Emgineering & Managment, January, 300–315. https://www.researchgate.net/publication/338831615_Theoretical_Education_vs_Practical_Education
Runtulalo, M. R., Rindengan, Y. D., Salmon, A., Lumenta, M., Elektro, T., Sam, U., Manado, R., & Manado, J. K. B. (2019). Aplikasi Media Pembelajaran Interaktif Pengenalan Komputer Bagi Anak Tunarungu. Aplikasi Media Pembelajaran Interaktif Pengenalan Komputer Bagi Anak Tunarungu, 14(2), 209–220. https://doi.org/10.35793/jti.14.2.2019.23996
Sari, A. C., Fadillah, A. M., Jonathan, J., & Prabowo, M. R. D. (2019). Interactive gamification learning media application for blind children using android smartphone in Indonesia. Procedia Computer Science, 157, 589–595. https://doi.org/10.1016/j.procs.2019.09.018
Satria, D. (2018). Video Animasi Multimedia Pembelajaran Keamanan Jaringan Komputer 2 D. Jurnal Ilmu Komputer Dan Bisnis, 9, 5–48.
Septiana, R. (2020). EDUFLASH: MEDIA PEMBELAJARAN DASAR-DASAR TEKNIK ANIMASI 2 DIMENSI BERBASIS ANDROID UNTUK SISWA KELAS XI MULTIMEDIA SMK NEGERI 2 SEWON [Pendidikan Teknik Informatika]. In Paper Knowledge . Toward a Media History of Documents. https://eprints.uny.ac.id/65040/
Sugiyono. (2017). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Bandung: PT Alfabet. In Sugiyono. (2017). MetodePenelitian Kuantitatif, Kualitatif dan R&D. Bandung: PT Alfabet. https://doi.org/10.1017/CBO9781107415324.004
Supena, A., Yusuf, M., & B. (2019). Panduan Layanan Mahasiswa Disabilitas di Perguruan Tinggi. Risetdikti, 53(9), 1689–1699.
Yuwono, I. (2020). Efektifitas Model Pembelajaran Crv Ideal Dalam Meningkatkan Partisipasi Belajar Mahasiswa Tunarungu. 6, 20–24.
Zamhari, M., Kangkamano, P., & Tawatchai, R. (2022). Interactive Android Module Development Containing Three Chemical Representation Levels on Material of Salt Hydrolysis. Indonesian Journal on Learning and Advanced Education, 4(1), 45–56. https://doi.org/10.23917/ijolae.v4i1.12590
Zulfita, D., Santoso, E., Pertanian, F., & Tanjungpura, U. (2019). Komponen hasil beberapa varietas kedelai di lahan pasang surut tipe c. 03(02), 136–141.

Downloads

Published

2022-08-23

How to Cite

Lina Mufidah, Rachmawati, E., & Sulistyani, T. . (2022). Interactive Media Applications as Learning Aids for Food Preservation Practice Courses for Deaf Vocational Students. JTP - Jurnal Teknologi Pendidikan, 24(2), 171–183. https://doi.org/10.21009/jtp.v24i2.25872