Game-Based Learning and Children’s Digital Literacy to Support Pervasive Learning: A Systematic Reviews

Authors

  • Muhibuddin Fadhli Education Technology, Universitas Negeri Malang, Malang, Indonesia
  • Dedi Kuswandi Education Technology, Universitas Negeri Malang, Malang, Indonesia
  • Prihma Sinta Utami IKIP Budi Utomo Malang, Malang, Indonesia
  • Septi Budi Sartika Universitas Muhammadiyah Sidoarjo, Sidoarjo, Indonesia
  • Mohamad Hardyman bin Barawi Faculty of Cognitive Sciences and Human Development, Universiti Malaysia Sarawak

DOI:

https://doi.org/10.21009/jtp.v25i3.38388

Keywords:

Children, Game-based, Pervasive, PRISMA

Abstract

In this study, we investigate the impact of game-based learning on children's digital literacy in processing and acquiring information, focusing on the generation of digital natives who excel in responding to multimedia information. Utilizing data mining and the PRISMA Protocol, we conducted a systematic review based on the keywords 'Game-based learning on children’s digital literacy.' Data from the years 2017 to 2019, extracted from Sagepub and Emerald databases, reveal strong empirical support for the enhancement of children's digital literacy, particularly through game-based learning interventions, as evidenced by a significant effect size of 0.66. This translates to children becoming better at deciphering visual cues, understanding audio narratives, and critically evaluating the information presented in a variety of multimedia formats. Furthermore, game-based learning fosters critical thinking and problem-solving skills, keeping children engaged and motivated to learn in this dynamic digital landscape.

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Published

2023-12-27

How to Cite

Fadhli, M., Kuswandi, D. ., Utami, P. S., Sartika, S. B., & Mohamad Hardyman bin Barawi. (2023). Game-Based Learning and Children’s Digital Literacy to Support Pervasive Learning: A Systematic Reviews. JTP - Jurnal Teknologi Pendidikan, 25(3), 386–393. https://doi.org/10.21009/jtp.v25i3.38388