The Impact of Project-Based Blended Learning on User Interface Wireframe Learning Outcomes
DOI:
https://doi.org/10.21009/jtp.v27i3.60265Keywords:
blended learning, contextual learning, learning outcomesAbstract
The 2022 PISA (Programme for International Student Assessment) scores show that Indonesia's achievements in reading literacy, mathematics (numeracy), and science have declined compared to PISA 2018. In general, mathematics scores fell from 379 (2018) to 366 (2022), reading scores fell from 371 (2018) to 359 (2022), and science scores fell from 396 (2018) to 383 (2022). These scores are below the OECD average (around 480 for each subject), meaning that Indonesian students' abilities are still far behind global standards. This study aims to determine the effect of implementing Project Based Blended Learning (PjB2L) on learning outcomes for wireframe material in the User Interface (UI) subject for 11th grade students at SMK IPIEMS Surabaya. A quantitative method with a posttest-only control design was applied. The sample was divided into control and experimental groups. SPSS was used to test the validity and reliability of the instruments, where all items were proven to be valid and reliable (Cronbach's Alpha > 0.60). The Shapiro-Wilk test showed that the data were normally distributed (Sig. 0.200 > 0.05), while homogeneity was indicated by a significance value of 0.237 > 0.05. A t-value of -6.914, df 54, and Sig. (two tails) 0.000 < 0.05 were obtained from the independent sample t-test, confirming a significant difference between the control group and the experimental group. The effectiveness of PjB2L in improving wireframe learning outcomes was higher than that of conventional methods. It is recommended that educators implement Project Based Blended Learning (PjB2L) as a learning strategy because it has been proven to be more effective than conventional methods. Schools need to provide support in the form of technological facilities and teacher training, while students are expected to be more active, independent, and collaborative. Further research can expand the subjects and sample size to strengthen these findings.
References
Adnan, G., Rukminingsih, & Latief, M. A. (2020). Metode Penelitian Pendidikan: Penelitian Kuantitatif, Penelitian Kualitatif, Penelitian Tindakan Kelas). Yogyakarta: Erhaka Utama
Amruddin, A., Priyanda, R., & Agustina, T. S. (2022). Quantitative Research Methodology. Pradina Pustaka.
Anggraini,N., Arifin, Z., Amireza, S., & Destiansari, E. (2022). Penerapan Pembelajaran Blended Project Based Learning untuk Meningkatkan Problem Solving Skill Mahasiswa pada Mata Kuliah Ekologi Tanah. EDUKATIF: Jurnal Ilmu Pendidikan, 4(3). 3952-3958.
Engzell, P., Frey, A., & Verhagen, M. (2021). Learning loss due to school closures during the COVID-19 pandemic. Nature Human Behaviour, 5, 157–165.
Fauzi, A., & Saeed, M. (2021). Device ownership and learning engagement in blended learning. Technology, Pedagogy & Education, 30(5), 643–660.
Fitria, D., Lufri., Asrizal., & N, Annisa. (2024). Digital Teaching Material of Integrated Science with Blended-PBL Model for Independent Curriculum. Jurnal Penelitian Pendidikan IPA, 10(11). 8328-8338.
Hashem, A., & Rayhan, A. (2022). Project-based blended learning and creativity. International Journal of Instruction, 15(4), 253–268.
Holmes, N., Wieman, C. E., & Bonn, D. (2019). Instructional design and learning effectiveness. PNAS, 116(39), 19225–19230.
Irmawati, A., Fitriah, A., & Rakhmah, D. N. (2022). Pembelajaran di Masa Pandemi Dari Krisis Menuju Pemulihan. Jakarta: Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi.
Ismail, F. (2018). Statistik untuk Penelitian Pendidikan dan Ilmu-Ilmu Sosial. Kencana.
Kadir, A. (2021). Aplikasi Statistik dalam Penelitian Dilengkapi dengan Perhitungan Manual dan Aplikasi SPSS. Deepublish.
Kareem, H. A., Ameer, A. N. A., & Rasheed, M. A. (2022). Some Statistical Tools to Measure The Effectiveness of a (LEM) Model on Creative Thinking Among Intermediate Students in Mathematics.
Kurniawan, D., Masitoh, S., Bachri, B. S., Wahyuningsih, T., Mulawarman, W. G., & Vebibina, A. (2024). Evaluation of Digital Project Based Blended Learning Model to Improve Students' Critical Thinking and Problem Solving Skills, 3(8). 1875-1895.
Navvarro, D. (2025). Belajar Statistik dengan jamovi: Panduan untuk Pemula dalam Analisis Statistik.
Nur, A., & Suratimah, D. (2023). Validity and Reliability Test For Independence Student School Base Class 6. Postgraduate Faculty Basic Education Study Program PGRI University Semarang.
Ohsaki, S., Ruppert-Felsot, J., & Yoshikawa, D. (2019). Analisis Statistik dengan R. Dalam Pemrograman R dan Aplikasinya dalam Matematika Keuangan. https://doi.org/10.1201/9781315153810-2.
Pohan, L. A., & Maulina, J. (2022). Blended Learning Integrated with Project-Based Learning: Its Effect on Learning Outcomes, Perception, and Self-Regulated Learning. Jurnal Pendidikan Kimia Indonesia, 6(2). 97-106.
Putri, D. T., & Dwikoranto. (2022). Pengaruh Model Blended Project Based Learning Terhadap Kemampuan Berpikir Kreatif Siswa, 11(3). 10-15.
Razali, N. M., & Wah, Y. B. (2011). Shapiro–Wilk normality test. Journal of Statistical Modeling and Analytics, 2(1), 21–33.
Salasi, R. (2017). Buku Ajar Statistik Dasar. Universitas Syiah Kuala.
Suana, W., Wati, S., Distrik, I. W., Sagala, M. K., & Rinaldi, D. The Effect of Project-Based Blended Learning Model on Students’ Creative Thinking Skills in Global Warming. Jurnal Ilmiah Pendidikan Fisika, 7(3). 424-433.
Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Yen, C. J., et al. (2018). Motivation as a determinant of blended learning success. Journal of Educational Computing Research, 56(8), 1190–1212.
Zhang, T., Lin, X., & Liu, Q. (2022). Time allocation in blended project-based learning. British Journal of Educational Technology, 53(2), 345–360.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Irfansyah Bayu Putra Pamungkas, Rusijono

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Jurnal Teknologi Pendidikan is an Open Access Journal. The authors who publish the manuscript in Jurnal Teknologi Pendidikan agree to the following terms.
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
-
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
-
ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
- You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.
- No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.




