Development of DILETA: A Digital-Based Ethical Dilemma Simulation Application for Interactive Character Education Learning for Children
Keywords:
development, ethical dilemma, character education, early childhood educationAbstract
This study aims to develop and test the feasibility, practicality, and effectiveness of the DILETA (Ethical Dilemma) application as a digital-based interactive learning media for early childhood character education. The study used the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The research subjects included five teachers in the needs analysis stage, six expert validators (media, language, materials), 20 early childhood education teachers in Focus Group Discussions (FGD), and 15 early childhood education in limited trials. The research instruments consisted of validation forms, FGD guides, and observation sheets based on the Child Development Achievement Level Standards (STPPA) according to Permendikbud No. 137 of 2014. Expert validation results showed an average score of 88.5%, categorized as very adequate. Teacher responses through FGDs obtained an average of 81.6%, categorized as very good, with the highest scores for aspects of narratives that are easy for children to understand (92.5%) and media utilization for class discussions (92.5%). Effectiveness testing through observations of 15 children resulted in an average score of 77.7%, categorized as positive. Children were more consistent in understanding religious and nationalistic values, while integrity values still require reinforcement through habituation and teacher guidance. Overall, the research concluded that the DILETA app is feasible, practical, and effective as a character education tool for early childhood. This tool has the potential to become a digital innovation in supporting the strengthening of character education in accordance with early childhood development standards.
References
Armini, NNS (2024). Implementation of character education in the school environment as an effort to form the moral foundation of the nation's next generation. Metta: Journal of Multidisciplinary Science, 4(1), 113–125.
Arikunto, S. (2010). Research procedures: A practical approach. Jakarta: Rineka Cipta.
Branch, R. M. (2015). Instructional design: The ADDIE approach. New York: Springer.
Erviana, Y., Kasanah, U., Sari, N., Munawir, ANER, Mahendra, Y., Munawaroh, S., Maulidia, LN, Fajrinur, F., Mulyawan, G., & Mulyani, NSRD (2024). Early Childhood Development: Keys for Parents and Educators. Mifandi Mandiri Digital Publisher, 1 (01).
Hasanah, I. (2024). Character education in early childhood: An important foundation in personality formation. ABATATSA: Journal of Islamic Education for Early Childhood, 1 (02), 42–54.
Hurlock, EB (2011). Developmental psychology: A life-span approach. Jakarta: Erlangga.
Ministry of Education and Culture. (2019). Character education guidelines. Jakarta: Ministry of Education and Culture of the Republic of Indonesia.
Ministry of Education and Culture. (2021). National action plan for character education. Jakarta: Ministry of Education and Culture of the Republic of Indonesia.
Kurniawati, DA, Mulyawan, G., & Sunarti, T. (2024). Development of the SERIBU (Sex Education, Friendly and Interactive) Application as a Guidance Service Media for Preventive Efforts from Sexual Abuse. KONSELI: Jurnal Bimbingan Dan Konseling (E-Journal) , 11 (2), 179–186.
Miles, M. B., Huberman, A. M., & Saldaña, J. (2014). Qualitative data analysis: A methods sourcebook (3rd ed.). Thousand Oaks, CA: Sage.
Nurgiyantoro, B. (2010). Competency-based language learning assessment . Yogyakarta: BPFE.
Regulation of the Minister of Education and Culture of the Republic of Indonesia. (2014). Regulation of the Minister of Education and Culture of the Republic of Indonesia Number 137 of 2014 concerning National Standards for Early Childhood Education (SN-PAUD) . Jakarta: Ministry of Education and Culture of the Republic of Indonesia.
Putra, LD, & Pratama, SZA (2023). Utilization of digital media and technology in addressing learning problems. Journal Transformation of Mandalika, e-ISSN: 2745-5882, p-ISSN: 2962-2956, 4 (8), 323–329.
Rahayu, A. (2025). Research and Development (R&D) Methods: Definition, Types and Stages. DIAJAR: Journal of Education and Learning, 4 (3), 459–470.
Rustandi, A. (2021). Application of the ADDIE model in developing learning media at SMPN 22 Samarinda City. Jurnal Fasilkom, 11 (2), 57–60.
Said, S. (2023). The role of digital technology as a learning medium in the 21st century. PenKoMi Journal: Educational and Economic Studies, 6 (2), 194–202.
Romadiah, H., Dayurni, P., & Fajari, LEW (2022). Meta-analysis study: The effect of android-based learning media on student learning outcomes. International Journal of Asian Education, 3(4), 253–263. https://doi.org/10.46966/ijae.v3i4.329
Sudijono, A. (2011). Introduction to educational evaluation. Jakarta: Rajawali Press.
Sugiyono. (2018). Educational research methods: Quantitative, qualitative, and R&D approaches. Bandung: Alfabeta.
Widoyoko, EP (2016). Techniques for preparing research instruments. Yogyakarta: Student Library.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Kurniati Rahmadani, Popi Dayurni Popi

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Jurnal Teknologi Pendidikan is an Open Access Journal. The authors who publish the manuscript in Jurnal Teknologi Pendidikan agree to the following terms.
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
-
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
-
ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
- You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.
- No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.




