PRAKTIK BAIK METODE TPS BERBANTUAN MEDIA PEMBELAJARAN INTERAKTIF DAN MODIFIKASI PERMAINAN ULAR TANGGA DI SMPK ETIKA DHARMA

  • Irina Floretta Tunjung Sari SMPK Etika Dharma
Keywords: media interaktif, ular tangga, pembelajaran kooperatif

Abstract

This research is based on the situation in Japanese language learning at Etika Dharma Junior High School that students was indicated lack mastery of Japanese vocabulary and have not shown a confident during their learning activities. The problem of this research is the teacher probably have not used appropriate Japanese vocabulary teaching methode and strategies. Although learning materials have been developed according to middle school level but it has not been supported by interesting learning media which is appropriate to students' cognitive levels. It is important to disseminate this funding to improve mastery of Japanese vocabulary by optimizing student participation through the time think-pair-share method and interactive learning media and modification of the snake and ladder game so that it can provide motivation and inspiration for other fellow teachers.This study uses combination of qualitative and quantitative method. As a result, the use of the thing-pair-share method and interactive learning media as well as modifications of the traditional snakes and ladders game can provide meaningful learning for students. The analised data shown that there is an increasing of student post test score after teh theacher use TPS methode, the effectifitas of multimedia interaktive canva 95,33%, wordwall 91,23%, padlet 95,58% , also the using of snake-ladder game modification. The result shwon that the best practice is effective.

References

Adminlp2m. (2002). Mengenal Model Pengembangan Perangkat Pembelajaran Model 4D. Medan. UMA
Akbar, dkk. (2013). Pengembangan Kurikulum dan Pembelajaran Ilmu Pengetahuan Sosial. Yogyakarta: Cipta Media.
Educhannel. 2021. Webpendidikan. Bali. https://educhannel.id/blog/artikel/model-pembelajaran-think-pair-share.html diunduh Oktober 2023.
Hilmi, H. (2017). Efektivitas Penggunaan Media Gambar Dalam Pembelajaran Bahasa Arab. Jurnal Lantanida. 4(2): 128-135.Banda Aceh:Universitas Islam Negeri Ar-Raniry.
Kagan. 2016. 59 Kagan Structures-Proven Engagement Strategies. San Clamente: Kagan Publish.
Kaspul. (2022). Pengembangan Media pembelajaran Modul Elektronik berbasis Flip Pdf. Jurnal Pendidikan dan Ilmu Sosial Vol 1 No 2 Maret 2022. Banjarmasin: ULM.
Kholisti. (2018). Faktor-faktor penyebab kesulitan belajar Bahasa Jepang Siswa Kelas X Bahasa SMA Negeri 12 Semarang. Skripsi Fakultas Bahasa dan Seni. Semarang: Universitas Negeri Semarang.
McCoy. 2015. Teknik pembelajaran koperatif bahasa Inggris: Snowball. Australia: Margareth River High School.
Muthmainnah. 2016. Pengembangan ular tangga modifikasi untuk mengoptimalkan perkembangan anak. Jurnal Penelitian Ilmu Pendidikan Vol 9 no 1
Willy. (2017). Efektifitas penggunaan media pembelajaran kartu huruf Jepang pada pelajaran Bahasa Jepang terhadap penguasaan kosakata Bahasa Jepang siswa kelas X SMA Negeri Magelang. Skripsi Fakultas Bahasa dan Seni. Magelang: UNM.
Published
2023-12-15