Validity of e-modules integrated with game-based problem-based learning to improve 21st century skills in Biology learning

Authors

  • Nur Ita Rahmawati Biology Education, Faculty of Teacher Training and Education, Universitas PGRI Ronggolawe, Indonesia
  • Imas Cintamulya Biology Education, Faculty of Teacher Training and Education, Universitas PGRI Ronggolawe, Indonesia

DOI:

https://doi.org/10.21009/biosferjpb.49262

Keywords:

E-Module, 21st Century Competency, Game, 21st-Century skills, Validity

Abstract

Given how quickly technology is developing, 21st-century learning must connect with it and focus on giving students the skills they need to succeed in the twenty-first century. This research aims to design e-modules integrated with game-based problem-based learning to improve 21st-century skills. The research method uses the ADDIE development model, which is limited to the development stage. The validation test was conducted on four expert validators consisting of 2 researchers and two practitioners. The findings indicated that the e-module received an 83% score for its content/material component, an 84% score for its systematic component, an 83% score for its language component, and an 84% score for its visual component. With an average percentage of 84%, the e-module design met extremely valid requirements when taken as a whole. These results indicate that the e-modules that have been designed have a relatively high level of validity so that the e-module is ready to be tested without revision.

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Published

2025-03-10

How to Cite

Rahmawati, N. I., & Cintamulya, I. (2025). Validity of e-modules integrated with game-based problem-based learning to improve 21st century skills in Biology learning. Biosfer: Jurnal Pendidikan Biologi, 18(1), 103–114. https://doi.org/10.21009/biosferjpb.49262