Development of AR flashcards to improve students' ESD-based analytical skills in biology
DOI:
https://doi.org/10.21009/biosferjpb.68474Keywords:
Augmented reality, Flashcard, Climate Change, Analytical Skills, ESDAbstract
The development of digital technology has opened new opportunities in education, especially in the creation of interactive learning media. One innovation relevant to 21st-century learning needs is Augmented Reality, which provides a more realistic learning experience by integrating 3D visual elements. In line with modern educational demands, students are expected not only to gain knowledge but also to develop analytical skills for solving real-world problems. This study aims to develop AR-based flashcard media to improve students' ESD-based analytical skills. The study used the R&D method with the ADDIE model, involving 30 10th-grade students at SMA Laboratorium Universitas Syiah Kuala in the 2025/2026 academic year. The research instruments included an expert validation sheet, a System Usability Scale (SUS) questionnaire, a teacher and student response questionnaire, and an analytical skills test. The validation results showed that the media was in the "very feasible" category, with percentages of 87.45% (media) and 77.45% (material). The responses from teachers and students were positive, at 94% and 89.6% respectively, with a SUS score of 80.08, indicating that the media is practical and easy to use. The analytical skills test obtained an average N-Gain score of 0.57 (moderate category). The AR-based flashcard media was valid, practical, and effective in improving ESD-based analytical skills, especially at the senior high school level.
References
Anderson, L. W., & Krathwohl, D. R. (Eds.). (2001). A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives. Longman.
Ariso, J. M. (Ed.). (2017). Augmented reality. Walter de Gruyter.
Aziza, O. M., & Yulia, C. (2022). Penggunaan media flashcard untuk meningkatkan pemahaman kemandirian belajar peserta didik. Edukatif: Jurnal Ilmu Pendidikan, 4(4), 6003–6014. https://doi.org/10.31004/edukatif.v4i4.3635
Blegur, J., Rajagukguk, C. P. M., Sjioen, A. E., & Souisa, M. (2023). Innovation of analytical thinking skills instruments for throwing and catching game activities for elementary school students. International Journal of Instruction, 16(1), 723–740. https://doi.org/10.29333/iji.2023.16140a
Branch, R. M. (2009). Instructional design: The ADDIE approach. Springer. https://doi.org/ 10.1007/978-0-387-09506-6
Brooke, J. (1996). SUS: A quick and dirty usability scale. In P. W. Jordan, B. Thomas, B. A. Weerdmeester, & I. L. McClelland (Eds.), Usability evaluation in industry. Taylor & Francis.
Cahyani, D. R., Ridha, M. L., Nabila, S., Supriyadi, & Izzatika, A. (2024). Perspektif guru terhadap implementasi pendidikan untuk pembangunan berkelanjutan (ESD) dalam mata pelajaran IPAS di kelas V sekolah dasar. NUSRA: Jurnal Penelitian dan Ilmu Pendidikan, 5(4), 1885–1891. https://doi.org/10.55681/nusra.v5i4
Clark, R. E., & Mayer, R. E. (2016). E-Learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning. John Wiley & Sons.
Echols, J. M., & Shadily, H. (1996). Kamus Inggris-Indonesia. PT Gramedia Pustaka Utama.
Hake, R. R. (2002). Relationship of individual student normalized learning gains in mathematics with gender, high school physics, and pre-test scores in mathematics and spatial visualization. Physics Education Research Conference. http://www.physics.indiana.edu/~hake/PERC2002hHake.pdf
Harta, G. W., Wahyuni, D. S., & Santyadiputra, G. S. (2021). Kepraktisan media pembelajaran augmented reality mata pelajaran sablon untuk SMK. Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika, 10(2), 182–192. https://doi.org/10.23887/karmapati.v10i2.35648
Ibáñez, M. & Delgado-Kloos, C. (2018) Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109-123. https://doi.org/10.1016/j.compedu.2018.05.002
Idrus, M. R. H., & Nur, U. A. (2024). Realisasi penanganan perubahan iklim di Indonesia melalui implementasi Sustainable Development Goals (SDGs): Tujuan 13.1.3. Indonesian Journal of International Relations, 8(1), 77–100. https://doi.org/10.32787/ijir.v8i1.509
Inayah, G. N., Rochintaniawati, D., & Sanjaya, Y. (2023). Analisis penggunaan media pembelajaran dan implementasi ESD yang digunakan guru biologi SMA/MA. Jurnal BIODIK, 2, 24–34. https://doi.org/10.22437/bio.v9i2.18834
Kasim, M. H., Imtiyaz, M. F., & Nur, S. (2024). Pemanfaatan manajemen pembelajaran augmented reality dalam mendukung program Merdeka Belajar Kampus Merdeka (MBKM). Jurnal Edusaintek, 11(2), 769–780. https://doi.org/10.47668/edusaintek.v11i2.1029
Mardin, H., Mamu, H. D., Husain, I., & Arafat, M. Y. (2025). Validitas media pembelajaran flashcard berbasis Augmented Reality pada materi sel kelas XI SMA. Jurnal Biogenerasi, 10(1), 796–802. https://doi.org/10.30605/biogenerasi. v10i1.5378
Mayer, R. E. (2009). Multimedia learning. Cambridge University Press.
Noto, G. M., Sofendi, S., Inderawati, R., Hartono, H., & Putri, R. I. I. (2022). Climate change exposition reading materials for senior high school textbook: Students’ needs analysis. Al-Ishlah: Jurnal Pendidikan, 14(2), 2429–2442. https://doi.org/10.35445/alishlah.v14i2.1030
OECD (2019), Education at a Glance 2019: OECD Indicators, OECD Publishing. Paris.
Pennycook, G., Fugelsang, J. A., & Koehler, D. J. (2015). Everyday consequences of analytic thinking. Current Directions in Psychological Science, 24(6), 425–432. 10.1177/0963721415604610
Saffanah, N. N., & Hamdu, G. (2023). Analisis rubrik penilaian keterampilan berpikir kritis berbasis ESD di kelas tinggi sekolah dasar. Jurnal Wahana Sekolah Dasar, 31(1), 15–26. 10.17977/um035v31i12023p15-26
Schmalstieg, D., & Höllerer, T. (2016). Augmented reality: Principles and practice. Addison-Wesley, Indiana.
Shobah, N., & Hariyono, E. (2023). Profile and Relationship of Climate Change Awareness in the Cognitive Domain (CCA-C) with the Process of Cognitive Understanding. Inovasi Pendidikan Fisika, 12(3), 18–28. Retrieved from https://ejournal.unesa.ac.id/index.php/inovasi-pendidikan-fisika/article/view/55623
Sholikhati, A., & Sartika, S. B. (2022). Profil keterampilan berpikir analisis peserta didik SMP dalam menyelesaikan soal IPA berdasarkan gender. Jurnal Pendidikan dan Pembelajaran Sains Indonesia, 5(1), 32–41. 10.23887/jppsi.v5i1.42221
Siahaan, S. M., & Nugraha, A. M. (2024). Development of digital flashcards assisted by augmented reality on doppler effect and polarization material. International Journal of Artificial Intelligence Research, 8(1) 1-8. https://ijair.id/index.php/ijair/article/view/1167/530
Siringoringo, R. G., & Alfaridzi, M. Y. (2024). Pengaruh integrasi teknologi pembelajaran terhadap penggunaan dan transformasi paradigma pendidikan era digital. Jurnal Yudistira, 2(3), 66–76. 10.61132/yudistira.v2i3.854
Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Sukhdeve, P. S. (2021). Implementing augmented reality into immersive virtual learning environments: Implementation of augmented reality technologies in immersive education programs. IGI Global Scientific Publishing. https://doi.org/10.4018/978-1-7998-4222-4.ch006
Supriyanto, S., Joshua, Q., Abdullah, A. G., Tettehfio, E. O., & Ramdani, S. D. (2023). Application of augmented reality (AR) in vocational education: A systematic literature review. Jurnal Pendidikan Vokasi, 13(2), 205–213. https://doi.org/10.21831/jpv.v13i2.54280
UNESCO. (2017). Education for sustainable development goals: Learning objectives. United Nations Educational, Scientific and Cultural Organization.
UNESCO. (2018). Integrating education for sustainable development (ESD) in teacher education in South-East Asia: A guide for teacher educators. UNESCO. https://unesdoc.unesco.org/
Utomo, P. W., & Muna, I. A. (2024). Comparison effectiveness of e-booklets and videos based on SESD on students' analytical thinking skills. Jurnal Pendidikan Biologi (JPBIO), 9(1), 74–84. http://jurnal.stkippersada.ac.id/jurnal/index.php/JBIO/index
Vioreza, N., Hilyati, W., & Lasminingsih, M. (2023). Education for sustainable development: Bagaimana urgensi dan peluang penerapannya pada kurikulum merdeka? PUSAKA: Journal of Educational Review, 1(1), 34–48. https://doi.org/10.56773/pjer.v1i1.11
Wajdi, F., Lawi, A., Yulaini, E., Husnah Mustika Sari, N., Nurhaningsih Santoso, T., Prihatin, E., Rachmatika, F., Ardiansyah Hernadi, N., Faridh Ricky Fahmy, A., & Apriyanti, E. (2024). Pengantar pendidikan abad 21. Penerbit Widina Media Utama.
Walter, E. (2008). Cambridge Advanced Learner’s Dictionary. Cambridge University Press.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Biosfer: Jurnal Pendidikan Biologi

This work is licensed under a Creative Commons Attribution 4.0 International License.
The Authors submitting a manuscript do so on the understanding that if accepted for publication, copyright of the article shall be assigned to Biosfer: Jurnal Pendidikan Biologi (Biosferjpb) and Departement of Biology Education, Universitas Negeri Jakarta as publisher of the journal.
