PENGOLAHAN LIMBAH JELANTAH DAN KRAYON BEKAS SEBAGAI MEDIA PEMBELAJARAN BERBASIS STEAM BAGI GURU MGMP BIOLOGI JAKARTA TIMUR
Keywords:
used oil, crayon, candle, STEAM, teacherAbstract
Abstract
The pandemic that has occurred since March 2020 has brought various changes, one of which is in the world of education. Teachers are required to be able to design learning that can improve students' creativity and critical thinking skills in solving various problems. STEAM-based learning with simple media from used cooking waste and used crayons can be an alternative. Unfortunately, the knowledge and skills of teachers are still not optimal in managing this kind of learning. Based on this description, a solution is offered in the form of training on the use of used cooking oil and crayons as a STEAM-based learning medium for East Jakarta High School teachers. The activity was carried out starting in July 2021 with activity partners, namely 36 East Jakarta Biology MGMP teachers. Activities are carried out in three stages and evaluations are carried out on plans, processes, activities, and programs. Indicators of success are measured by increasing knowledge through the gain of pretest and posttest scores and Learning Plans with the STEAM approach. The results of the process analysis show that the activity went smoothly and was attended by more than 30 people who were invited. Activity analysis used pre and posttest values and N-Gain values which indicated the success of the activity. Based on the analysis, it can be seen an increase in the average score at the posttest (60.56) compared to the pretest (41.94) with an N-Gain value of 18.61. In addition, participants have also made STEAM-based Learning Plans. Based on this, it is known that there is an increase in participants' knowledge about the use of used cooking waste and used crayons as an alternative STEM-based learning media that is applied in student learning plans.
Abstrak
Pandemi yang terjadi sejak Maret 2020 membawa berbagai perubahan, salah satunya dalam dunia pendidikan. Guru dituntut untuk dapat mendesain pembelajaran yang dapat meningkatkan kreativitas dan kemampuan berpikir kritis siswa dalam memecahkan berbagai permasalahan. Pembelajaran berbasis STEAM dengan media sederhana dari limbah jelantah dan krayon bekas dapat menjadi salah satu alternatif. Sayangnya pengetahuan dan keterampilan guru masih belum optimal dalam pengelolaan pembelajaran seperti ini. Berdasarkan uraian tersebut ditawarkan solusi berupa pelatihan pemanfaatan limbah minyak jelantah dan krayon bekas sebagai media pembelajaran berbasis STEAM bagi guru SMA Jakarta Timur. Kegiatan dilaksanakan mulai Juli 2021 dengan mitra kegiatan yakni 36 orang guru MGMP Biologi Jakarta Timur. Kegiatan dilakukan melalui tiga tahapan dan evaluasi dilaksanakan terhadap rencana, proses, kegiatan dan program. Indikator keberhasilan diukur dengan peningkatan pengetahuan melalui gain skor pretest dan posttest, dan Rencana Pembelajaran dengan pendekatan STEAM. Hasil analisis proses memperlihatkan kegiatan berjalan lancar dan diikuti oleh lebih dari 30 orang yang diundang. Analisis kegiatan digunakan nilai pre dan post test serta nilai N-Gain yang mengindikasikan keberhasilan kegiatan. Berdasarkan analisis terlihat peningkatan rata- rata nilai pada posttest (60,56) dibanding pretest (41,94) dengan nilai N-Gain sebesar 18,61. Selain itu, peserta juga telah membuat Renon.,cana Pembelajaran berbasis STEAM. Berdasarkan hal tersebut diketahui bahwa terdapat peningkatan pengetahuan peserta mengenai pemanfaatan limbah jelantah dan krayon bekas sebagai alternatif media pembelajaran berbasis STEM yang diaplikasikan dalam rencana pembelajaran siswa.