Enhancing students' conceptual understanding of biodiversity through gamification-based learning using powerpoint media (FaunaPlay)
DOI:
https://doi.org/10.21009/biosferjpb.54626Keywords:
Biodiversity, Conceptual Understanding, Educational Design Research, Felidae, GamificationAbstract
Conceptual understanding in biology is crucial for addressing global and complex issues. However, students often struggle to grasp biological concepts, thus requiring the support of interactive and engaging learning media. This study aims to develop and evaluate a gamification-based learning approach using PowerPoint media to enhance conceptual understanding of biodiversity, specifically the Felidae family. The research method used in this study is Educational Design Research (EDR) with the Hannafin and Peck (1988) model. Hannafin and Peck model is structured around three distinct phases i.e. needs assessment, design, and development/implementation. Each phase includes evaluation and revision. Data analysis includes assumption tests such as normality and homogeneity tests, as well as effectiveness tests including paired sample T-tests and normalized gain analysis. The subjects of this research are 10th-grade students and Biology teachers at SMAN X Jakarta Timur. The gamification-based PowerPoint learning media (FaunaPlay) is highly feasible to be used as a learning tool and is effective in enhancing the conceptual understanding of 10th grade high school students on the topic of biodiversity, specifically the Felidae family. This study recommends implementing the gamification-based learning media (FaunaPlay) in classroom instruction to enhance conceptual understanding of biodiversity (Felidae). The media can be utilized by teachers as a practical tool during teaching and learning activities. Furthermore, it provides a valuable reference for researchers to develop similar gamified learning media aimed at improving educational quality.
References
Adnan, A. D., Lestari, H., & Azim, L. O. L. (2023). Aspek Perilaku Adiksi Game Online Pada Siswa SMA Negeri 1 Unaaha Kab. Konawe Tahun 2022. Jurnal WINS, 3(4), 144–150. https://ojs.uho.ac.id/index.php/winsjournal/article/viewFile/30042/17332
Akhmadi, A. S., Sugiarti, Y., & Rahayu, D. L. (2025). Pengembangan Media Pembelajaran Gamifikasi untuk Meningkatkan Motivasi dan Hasil Belajar Siswa pada Pembelajaran Elemen Olahan Hasil Hewani. Jurnal Ilmiah Pendidikan Teknik dan Kejuruan, 18(2), 225–238. https://doi.org/10.20961/jiptek.v18i2.92714
Alawyah, K., Aulia, F., Husni, ilvi nirma, Jalinus, N., & Waskito. (2024). Problematika Dalam Implementasi Kurikulum Merdeka. JURNAL MathEdu (Mathematic Education Journal), 7(1), 1–6. https://doi.org/10.37081/mathedu.v7i1.5710
Aldila, O. S. (2023). Analisis Tingkat Kesulitan Butir Soal Pilihan Ganda pada Penilaian Tengah Semester Genap di MI Ma’arif Beji (Studi Kasus pada Kelas V MI Ma’arif Beji Tahun Ajaran 2021/2022). In Universitas Darul Ulum Islamic Centre Sudirman.
Alifa, N. S. (2021). Pengembangan Media Video Pembelajaran Animasi Berbasis Pelajaran IPA Siswa Kelas IV SDN Kedalmenan IV. Jurnal Teknologi Pendidikan dan Pembelajaran, 8(2), 165–176. http://dx.doi.org/10.62870/jtppm.v8i2.13125
Amalia, D., Fikriyah, A., Tamam, B., Sidik, R. F., Yuniasti, A., & Wulandari, R. (2023). Analysis of Junior High School Students’ Misconceptions Using Five Tier Diagnostic Test In The Concept of Living Things Classification. Indonesian Journal of Mathematics and Natural Sciences Education, 4(2), 121–134. https://doi.org/10.35719/mass.v4i2.133
Anshari, M. I., Nasution, R., Irsyad, M., Alifa, A. Z., & Zuhriyah, I. A. (2024). Analisis Validitas dan Reliabilitas Butir Soal Sumatif Akhir Semester Ganjil Mata Pelajaran PAI. Edukatif : Jurnal Ilmu Pendidikan, 6(1), 964–975. https://doi.org/10.31004/edukatif.v6i1.5931
Anyan, Ege, B., & Faisal, H. (2020). Pengembangan Media Pembelajaran Interaktif Berbasis Microsoft Power Point. JUTECH : Journal Education and Technology, 1(1), 14–20. https://doi.org/10.31932/jutech.v1i1.690
Ariani, D. (2020). Gamifikasi untuk Pembelajaran. Jurnal Pembelajaran Inovatif, 3(2), 144–149. https://doi.org/10.21009/jpi.032.09
Arikunto, S. (2021). Dasar-Dasar Evaluasi Pendidikan Edisi 3. Bumi Aksara
Awaludin, M. T., & Rostikawati, R. T. (2020). Pengembangan Buku Saku Materi Mamalia Di Taman Margasatwa Ragunan Untuk Meningkatkan Penguasaan Konsep Siswa. Pedagonal : Jurnal Ilmiah Pendidikan, 4(2), 54–60. https://doi.org/10.33751/pedagonal.v4i2.2522
Black, A., Luna, P., Lund, O., & Walker, S. (2017). Information Design Research and Practice. Routledge.
Brown, M. B., & Forsythe, A. B. (1974). Robust tests for the equality of variances. Journal of the American Statistical Association, 69(346), 364–367. https://doi.org/10.1080/01621459.1974.10482955
Chaeruman, U. A. (2015). Instrumen Evaluasi Media Pembelajaran. In Kementerian Pendidikan dan Kebudayaan. https://uia.e-journal.id/akademika/article/view/1683/1091
Cheyne, S., Stark, D., Limin, S., & Macdonald, D. (2013). First Estimates of Population Ecology and Threats to Sunda Clouded Leopards Neofelis Diardi in A Peat-Swamp Forest, Indonesia. Endangered Species Research, 22(1), 1–9. https://doi.org/10.3354/esr00525
Christiansen, P. (2008). Evolution of Skull and Mandible Shape in Cats (Carnivora: Felidae). PLoS ONE, 3(7). https://doi.org/10.1371/journal.pone.0002807
Dila Rukmi Octaviana, Moh Sutomo, & Moh Sahlan. (2022). Pengembangan Media Pembelajaran Berbentuk Power Point Interaktif Dalam Mata Pelajaran Pendidikan Agama Islam Kelas 1 Sekolah Dasar. Jurnal Riset Madrasah Ibtidaiyah (JURMIA), 2(1), 146–154. https://doi.org/10.32665/jurmia.v2i1.270
Dinata, P. Y., Amiruddin, A., Muslim, A. B., & Aridan, M. (2023). Development of a Codular-Based Instructional Media for Vocabulary Material at High School. Aphorisme: Journal of Arabic Language, Literature, and Education, 4(2), 45–59. https://doi.org/10.37680/aphorisme.v4i2.3583
Erdoğan, V. (2019). Integrating 4C Skills of 21st Century into 4 Language Skills in EFL Classes. International Journal of Education and Research, 7(4), 113–124. https://ijern.com/journal/2019/November-2019/09.pdf
Farida, & Musyarofah, A. (2021). Validitas dan Reliabilitas dalam Analisis Butir Soal. Al-Mu’Arrib: Journal of Arabic Education, 1(1), 34–44. https://doi.org/10.32923/al-muarrib.v1i1.2100
Fraenkel, J. R., Wallen, N. E., & Hyun, H. H. (2012). How to Design and Evaluate Research in Education. In McGraw-Hill.
Francis, C. M. (2019). Field Guide to The Mammals of South-East Asia. Bloomsbury Publishing Plc.
Frameiliada, D., Setiawan, S., Azizah, T., & Margarida, K. (2023). Learning Facilities in Supporting the Process Learning and Learning Motivation. Scientechno: Journal of Science and Technology, 2(2), 118–124. https://doi.org/10.55849/scientechno.v2i2.162
Hake, R. R. (1998). Interactive-Engagement vs Traditional Methods: A Six- Thousand-Student Survey of Mechanics Test Data for Introductory Physics Courses. American Journal of Physics, 66(1), 64–74. https://pubs.aip.org/aapt/ajp/article-abstract/66/1/64/1055076/Interactive-engagement-versus-traditional-methods
Hanif, M. (2020). The Development and Effectiveness of Motion Graphic Animation Videos to Improve Primary School Students’ Sciences Learning Outcomes. International Journal of Instruction, 13(3), 247–266. https://doi.org/10.29333/iji.2020.13416a
Hapsari, A. D., & Prasetyarini, A. (2025). Integrating 21 st Century Skills: Creative Thinking, Communication, Collaboration, And Critical Thinking In The Efl Classroom. Journal Basis, 12(1), 71–82. https://doi.org/10.33884/basisupb.v12i1.9953
Hearn, A. J., Ross, J., Macdonald, D. W., Samejima, H., Heydon, M., Bernard, H., Augeri, D. M., Fredriksson, G., Hon, J., Mathai, J., Mohamed, A., Rustam, Meijaard, E., Hunter, L. T. B., Breitenmoser-Würsten, C., Kramer-Schadt, S., & Wilting, A. (2016). Predicted distribution of the bay cat Catopuma badia (Mammalia: Carnivora: Felidae) on Borneo. Raffles Bulletin of Zoology, 2016(33), 165–172. https://hoscap-borneo.org/wp-content/uploads/2016/06/s33rbz165-172_bay-cat.pdf
Herdani, T. P., Sartono, N., & Evriyani, D. (2015). Pengembangan Permainan Monopoli Termodifikasi Sebagai Media Pembelajaran pada Materi Sistem Hormon (Penelitian dan Pengembangan di SMAN 1 Jakarta). Biosfer, 8(1), 20–28. http://journal.unj.ac.id/unj/index.php/biosfer/article/download/5594/4181
Hidayat, D., Kuswandi, D., & Ulfa, S. (2018). Pembelajaran Organisasi Makhluk Hidup Berbasis Gamification Menggunakan Mobile Augmented Reality. JINOTEP (Jurnal Inovasi dan Teknologi Pembelajaran) Kajian dan Riset dalam Teknologi Pembelajaran, 4(1), 9–14. https://doi.org/10.17977/um031v4i12017p009
Ichiana, N. N., Razzaq, A., & Ahmad, A. K. (2023). Orientasi Kurikulum Merdeka: Hambatan Belajar Matematika dalam Capaian Pembelajaran Berpusat pada Peserta Didik. Jurnal Pendidikan Mipa, 13(4), 1162–1173. https://doi.org/10.37630/jpm.v13i4.1389
Ifdil, I., Khairati, A., Syahputra, Y., Fadli, R. P., Zola, N., & Bakar, A. Y. A. (2024). Development of the Indonesian Version of the Internet Gaming Disorder Scale (ID-IGDS). Islamic Guidance and Counseling Journal, 7(2), 1–16. https://doi.org/10.25217/0020247495900
UCN, (International Union for Conservation of Nature). (2024). The IUCN Red List of Threatened Species: Version 2024-1. 1.
Kementerian, P. K. R. dan T. (2022). Keputusan Kepala Badan Standar, Kurikulum, dan Asesmen Pendidikan No. 033/H/KR/2022 tentang perubahan SK 008/H/KR/2021 tentang Capaian Pembelajaran.
Khamis, M. H., Azni, Z. M., Abd Aziz, S. H., & Aminordin, A. (2023). The Integration of Gestalt Theory to The Graphic Design. International Journal of Academic Research in Business and Social Sciences, 13(6), 2496–2502. https://doi.org/10.6007/ijarbss/v13-i6/15449
Khauli, M. Z. I., Nasution, N. B., & Karimah, S. (2022). Pengembangan Media Pembelajaran Matematika Pada Materi Bangun Ruang Sisi Datar dengan Konsep Gamifikasi. Absis: Mathematics Education Journal, 4(1), 9–18. https://doi.org/10.32585/absis.v4i1.2190
Kivunja, C. (2015). Exploring the Pedagogical Meaning and Implications of the 4Cs “Super Skills” for the 21st Century through Bruner’s 5E Lenses of Knowledge Construction to Improve Pedagogies of the New Learning Paradigm. Creative Education, 06(02), 224–239. https://doi.org/10.4236/ce.2015.62021
Kurniawan, M. R., & Risnani, L. Y. (2021). Pengembangan Game Edukasi Digital Dan Implementasi Pada Pembelajaran Biologi Materi Plantae Siswa Sma Kelas X. BIOEDUKASI (Jurnal Pendidikan Biologi), 12(1), 1. https://doi.org/10.24127/bioedukasi.v12i1.3759
Lamberski, N. (2014). Felidae. Fowler’s Zoo and Wild Animal Medicine, 8(1), 467–476.
Lestari, A., Setiadi, D., & Artayasa, I. P. (2021). Profile of Student Ability of Science Literacy in Biology at the Second Grade of Junior High School State in Mataram District Indonesia. Jurnal Pijar Mipa, 16(4), 486–491. https://doi.org/10.29303/jpm.v16i4.1372
Machmud, M. T., Wattanachai, S., & Samat, C. (2023). Constructivist gamification environment model designing framework to improve ill-structured problem solving in learning sciences. Educational Technology Research and Development, 71(6). https://doi.org/10.1007/s11423-023-10279-0
Maryanto, I., Noerdjito, M., & Partomihardjo, T. (2012). Ekologi Gunung Slamet. LIPI Press.
Mills, S. (2016). Conceptual Understanding: A Concept Analysis. The Quantitative Report, 21(3), 546–557. http://nsuworks.nova.edu/tqr/vol21/iss3/8
Mustaqim, I. (2016). Pemanfaatan Augmented Reality Sebagai Media Pembelajaran. Jurnal Pendidikan Teknologi dan Kejuruan, 13(2), 174. https://doi.org/10.1109/SIBIRCON.2010.5555154
Mustofa, A., & Muadzin, A. (2021). Konsepsi Peran Guru Sebagai Fasilitator dan Motivator Dalam Proses Pembelajaran Pendidikan Agama Islam. Jurnal Pendidikan Islam, 7(2), 171–186. https://doi.org/10.37286/ojs.v7i2.102
Muzakki, H., Umah, R. Y. H., & Nisa’, K. M. (2021). Teori Belajar Konstruktivisme Maria Montessori Dan Penerapannya Di Masa Pandemi Covid-19. Ibriez : Jurnal Kependidikan Dasar Islam Berbasis Sains, 6(2), 241–262. https://doi.org/10.21154/ibriez.v6i2.164
Nikmah, N. H., & Rahmawati, F. P. (2022). Analisis Kebutuhan Pengembangan Media Digital Interaktif Berbasis PowerPoint pada Pembelajaran Bahasa Indonesia di Sekolah Dasar. Jurnal Basicedu, 6(3), 5251–5258. https://journal.uii.ac.id/ajie/article/view/971
Nurlina, Nurfadilah, & Bahri, A. (2021). Teori Belajar & Pembelajaran. CV. Berkah Utami.
Park, I., & Hannafin, M. J. (1991). Empirically-Based Guidelines for The Design of Interactive Multimedia. Educational Technology Research and Development, 41(3), 63–85. https://doi.org/10.1007/BF02297358
Plomp, T., & Nieveen, N. (2013). Educational Design Research. In Netherlands Institute for Curriculum Development: SLO. http://www.eric.ed.gov/ERICWebPortal/recordDetail?accno=EJ815766
Puger, G. N., Keguruan, F., Pendidikan, I., Panji, U., Singaraja, S., Yati, K., Dewi, F., Keguruan, F., Pendidikan, I., Panji, U., & Singaraja, S. (2021). Perbandingan Koefisien Reliabilitas Secara Unidimensi dan Multidimensi Pada Kuesioner Kreativitas Siswa. Daiwi Widya Jurnal Pendidikan, 08(2), 1–15. https://doi.org/10.37637/dw.v8i2.807
Purba, Y. O., Fadhilaturrahmi, Purba, J. T., & Siahaan, K. W. A. (2021). Teknik Uji Instrumen Penelitian Pendidikan. In Widina Bhakti Persada Bandung.
Purnamasari, A. I., Prahani, B. K., Education, M. E., Surabaya, U. N., Timur, J., & History, A. (2025). Analyzing the Critical Thinking Skills of 5th Grade Students on the Respiratory System Material Using a Qualitative Descriptive Method. Jurnal Komunikasi Pendidikan, 9(1), 1–12. https://doi.org/10.32585/jurnalkomdik.v9i1.6004
Rahayuningrum, D. C., Weni Sartiwi, Apriyeni, E., & Wella, D. (2022). Adiksi Game Online Pada Remaja. Jurnal Abdimas Saintika, 4(1), 70–75. http://jurnal.syedzasaintika.ac.id/index.php/abdimas/article/view/1390
Rahmadhani, P. (2024). Pengembangan Multimedia Berbasis Gamifikasi Berbantuan Powerpoint pada Materi Sistem Koloid Kelas XI MIPA. Universitas Jambi
Rahmadi, Djatmika, E. T., & Praherdhiono, H. (2024). Belajar Matematika Lebih Menyenangkan : Pengembangan Multimedia Interaktif berbasis Gamifikasi untuk Operasi Bilangan Bulat. Didaktika: Jurnal Kependidikan, 13(4), 5045–5060. https://doi.org/10.58230/27454312.1185
Ristanto, R. H., Rusdi, Mahardika, R. D., Darmawan, E., & Ismirawati, N. (2020). Digital Flipbook Imunopedia (DFI) A Development in Immune System e-Learning Media. International Journal of Interactive Mobile Technologies, 14(19), 140–162. https://doi.org/10.3991/ijim.v14i19.16795
Roy, D., Tripathy, S., Kar, S. K., Sharma, N., Verma, S. K., & Kaushal, V. (2020). Study of Knowledge, Attitude, Anxiety & Perceived Mental Healthcare Need in Indian Population During COVID-19 Pandemic. Asian Journal of Psychiatry, 51(April), 102083. https://doi.org/10.1016/j.ajp.2020.102083
Sanaky, H. A. (2013). Media Pembelajaran Interaktif-Inovatif. Kaukaba Dipantara.
Saparudin, Kurniawan, H., & Muryati, S. (2024). Studi Aktivitas Diurnal Harimau Sumatera (Panthera tigris sumatrae) di Kebun Binatang Taman Rimbo Provinsi Jambi. Jurnal Informatika, Sistem Informasi dan Kehutanan (FORSINTA), 3(1), 37–43. https://doi.org/10.53978/jfsa.v3i1.366
Sahil, J., Hasan, S., Haerullah, A., & Saibi, N. (2022). Penerapan Pembelajaran Abad 21 Pada Mata Pelajaran Biologi di SMA Negeri Kota Ternate. BIOSFER : Jurnal Biologi dan Pendidikan Biologi, 7(1), 13–19. https://doi.org/10.23969/biosfer.v7i1.5430
Sari, D. P., & Alberida, H. (2022). Analisis Miskonsepsi Peserta Didik di SMAN 7 Padang Pada Konsep Keanekaragaman Hayati. Biodidaktika: Jurnal Biologi dan Pembelajarannya, 17(2), 85–94. https://doi.org/10.56304/s0040363622080021
Septiani, E. (2017). Pengembangan Pembelajaran Interaktif dengan Aplikasi Power Point Add-Ins Ispring Pada Mata Pelajaran Biologi Materi Sel Peserta Didik Kelas XI. Doctoral dissertation, IAIN Raden Intan Lampung.
Setyaedhi, H. S. (2023). Gamification of 2D and 3D Animation Subjects to Improve Learning Outcomes. Journal of Education Technology, 7(3), 532–542. https://doi.org/10.23887/jet.v7i3.672
Sicuro, F. L., & Oliveira, L. F. B. (2011). Skull morphology and functionality of extant Felidae (Mammalia: Carnivora): A phylogenetic and evolutionary perspective. Zoological Journal of the Linnean Society, 161(2), 414–462. https://doi.org/10.1111/j.1096-3642.2010.00636.x
Sinta, & Hera, R. (2020). Pengembangan Media Pembelajaran Biologi Berbasis Microsoft Power Point untuk Meningkatkan Pemahaman dan Motivasi Siswa Kelas X Pada Materi Virus di Sma Swasta. Genta Mulia, XI(1), 80–90. https://doi.org/10.61290/gm.v11i1.223
Smarabawa, I., Arnyana, I. B., & Setiawan, I. (2013). Pengaruh Model Pembelajaran Sains Teknologi Masyarakat Terhadap Pemahaman Konsep Biologi Dan Keterampilan Berpikir Kreatif Siswa SMA. Journal Program Pascasarjana Universitas Pendidikan Ganesha Program Studi IPA, 3.
Srimuliyani. (2023). Menggunakan Teknik Gamifikasi untuk Meningkatkan Pembelajaran dan Keterlibatan Siswa di Kelas. Educare: Jurnal Pendidikan dan Kesehatan, 1(1), 30. http://dx.doi.org/10.70437/jedu.v1i1.2
Sukarelawan, M. I., Indratno, T. K., & Ayu, S. M. (2024). N-Gain vs Stacking. Surya Cahaya.
Sukarni, N. L., & Widyani, N. (2021). Peranan Satuan Pamong Praja Dalam Melindungi Keanekaragaman Hayati Di Provinsi Bali. Pariksa: Jurnal Hukum Agama Hindu, 5(2), 92–100. https://doi.org/10.55115/pariksa.v5i2.1756
Sumiati, I. D., Mahanal, S., & Zubaidah, S. (2018). Potensi Pembelajaran RICOSRE pada Peningkatan Hasil Belajar Kognitif Siswa Kelas XI. Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan, 3(10), 1319–1322. https://doi.org/10.17977/jptpp.v3i10.11662
Suryana, E., Aprina, M. P., & Harto, K. (2022). Teori Konstruktivistik dan Implikasinya dalam Pembelajaran. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 5(7), 2070–2080. https://doi.org/10.54371/jiip.v5i7.666
Telaumbanua, L. S., & Lase, N. K. (2022). Pengembangan Media Interaktif Power Point Pada Materi Virus Dalam Proses Pembelajaran Biologi Kelas X SMA. Jurnal Smart Society Adpertisi, 1(1), 33–45. https://jurnal.adpertisi.or.id/index.php/jssa/article/view/270/195
Tishana, A., Alvendri, D., Pratama, A. J., Jalinus, N., & Abdullah, R. (2023). Filsafat Konstruktivisme dalam Mengembangkan Calon Pendidik pada Implementasi Merdeka Belajar di Sekolah Kejuruan. Journal on Education, 5(2), 1855–1867. https://doi.org/10.31004/joe.v5i2.826
Tohani, E., & Aulia, I. (2022). Effects of 21st Century Learning on the Development of Critical Thinking, Creativity, Communication, and Collaboration Skills. Journal of Nonformal Education, 8(1), 46–53. https://journal.unnes.ac.id/nju/index.php/jne
Torkar, G., & Kubiatko, M. (2017). Challenges for Biology Education in the 21st Century. Center for Educational Policy Studies Journal, 7(1), 5–8. http://dx.doi.org/10.26529/cepsj.13
Torkar, G., & Kubiatko, M. (2017). Challenges for Biology Education in the 21st Century. Center for Educational Policy Studies Journal, 7(1), 5–8. http://dx.doi.org/10.26529/cepsj.13
Trianto. (2009). Mendesain Model Pembelajaran Inovatif, Progresif, Dan Konteksual. Kencana Prenada Media Group.
Trianto. (2011). MODEL PEMBELAJARAN TERPADU : Konsep, Strategi, dan Implementasinya dalam Kurikulum Tingkat Satuan Pendidikan (KTSP). Bumi Aksara
Ulumudin, I., Mahdiansyah, & Joko, B. S. (2017). Kelengkapan dan Kelayakan Buku Teks Kurikulum 2013 serta Kebijakan Penumbuhan Minat Baca Siswa.
Watters, D. J., & Watters, J. J. (2007). Approaches to Learning by Students in the Biological Sciences: Implications for Teaching. International Journal of Science Education, 29(1), 19–43. https://doi.org/10.1080/09500690600621282
Widianto, A. T., & Prastiwi, M. S. (2024). Validitas Media Pembelajaran Gamifikasi Materi Limbah ( Megali ) Untuk Meningkatkan Hasil Belajar Siswa Kelas X SMA. Bioedu, 13(3), 645–654. https://doi.org/10.26740/bioedu.v13n3.p645-654
Yahaya, H., Shaharuddin, H. N., Raup, F. S. A., Shafri, N. Z. A., & Hatta, M. (2022). Persepsi pelajar terhadap pemanfaatan gamifikasi dalam pembelajaran bahasa Arab. International Journal of Modern Languages and Applied Linguistics (IJMAL), 6(2), 1–13. https://ir.uitm.edu.my/id/eprint/63624
Zahrandika, M. D. (2024). Pengembangan Media Pembelajaran Powerpoint Interaktif (Gamiplant) Berbasis Gamifikasi pada Materi Jaringan Tumbuhan. Universitas Negeri Jakarta.
Zairana, L., Djulia, E., & Harahap, H. (2020). Pengembangan Multimedia Pembelajaran Interaktif Biologi Menggunakan Adobe Flash Cs 6 Pada Materi Jaringan Tumbuhan. Jurnal Pelita Pendidikan, 8(1), 99–109. https://doi.org/10.24114/jpp.v8i1.15120
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Biosfer: Jurnal Pendidikan Biologi

This work is licensed under a Creative Commons Attribution 4.0 International License.
The Authors submitting a manuscript do so on the understanding that if accepted for publication, copyright of the article shall be assigned to Biosfer: Jurnal Pendidikan Biologi (Biosferjpb) and Departement of Biology Education, Universitas Negeri Jakarta as publisher of the journal.
