Development of Audio-Visual Physics Animation Media to Improve Students’ Understanding of Concepts and Creativity

Authors

  • Fita Permata Sari STKIP Majenang
  • Salamun Hadi Subroto STKIP Majenang
  • Faruq Haroky Universitas Tangerang Raya

DOI:

https://doi.org/10.21009/1.08112

Keywords:

animation, audio-visual, science, concept understanding, creativity

Abstract

Increasing technology in this modern era of globalization can be applied to the world of education as a facility to facilitate the learning process delivered. Applying technology can help to learn that are hampered by distance can be overcome by distance learning. Distance learning has not yet become a part of most schools in Indonesia, especially elementary schools. So, there is a need for further research to produce audio-visual animation media so that it can help to learn for elementary school students. This type of research is an educational R&D development research (Educational Research and Development) referring to the ADDIE development model, which consists of five stages: Analyze, Design, Development, Implementation, and Evaluation. The type of data used is descriptive qualitative and quantitative data. Techniques for data collection are using questionnaires and questions. This shows no difference between using audio-visual animation learning media for science-themed to permanently save energy and other media provided by educators in schools to improve students’ conceptual understanding and creativity.

Author Biography

Salamun Hadi Subroto, STKIP Majenang

Primary Education, STKIP Majenang

References

Andriana, E, Vitasari, M, Oktarisa, Y & Novitasari, D 2017, ‘Pengembangan Multimedia Pembelajaran IPA Berbasis Kearifan Lokal di Sekolah Dasar’, Jurnal Pendidikan Sekolah Dasar, vol. 3, no. 2, pp. 186-200.
Astuti, WP, Istiyati, S & Sadiman, S 2014, ‘Pengunaan Media Audio Visual untuk Meningkatkan Pemahaman Konsep Perubahan Kenampakan Bumi’, PGSD UNS, vol. 449, pp. 28-31.
Awalia, I, Pamungkas, AS & Alamsyah, TP 2019, ‘Pengembangan Media Pembelajaran Animasi Powtoon pada Mata Pelajaran Matematika di Kelas IV SD’, Kreano, Jurnal Matematika Kreatif-Inovatif, vol. 10, no. 1, pp. 49-56.
Aytekin, P & Sakarya, I 2007, ‘How Technology Is Integrated Into Science Education in a Developing Country : North Cyprus Case’, Turkish Online Journal of Educational Technology, vol. 6, no. 3, pp. 54-61.
Dhanil, M & Mufit, F 2021, ‘Design and Validity of Interactive Multimedia Based on Cognitive Conflict on Static Fluid Using Adobe Animate CC 2019’, Jurnal Penelitian & Pengembangan Pendidikan Fisika, vol. 7, no. 2, pp. 177-190.
Efendi, YA, Adi, EP & Sulthoni, S 2020, ‘Pengembangan Media Video Animasi Motion Graphics pada Mata Pelajaran IPA di SDN Pandanrejo 1 Kabupaten Malang’, Jurnal Inovasi Teknologi Pembelajaran (JINOTEP), vol. 6, no. 2, pp. 97-102.
Eraikhuemen, L & Ogumogu, A 2014, ‘An Assessment of Secondary School Physics Teachers Conceptual Understanding of Force and Motion in Edo South Senatorial District’, Academic Research International, vol. 5, no. 1, pp. 253-262.
Fitri, A 2018 ‘Penggunaan Media Audio Visual dalam Pembelajaran IPA untuk Meningkatkan Hasil Belajar di SDN Telukjambe II’, Jurnal Sekolah Dasar: Elementary School Journal, vol. 1, no. 3, pp. 66-74.
Hapsari, GPP & Zulherman, Z 2021, ‘Pengembangan Media Video Animasi Berbasis Aplikasi Canva untuk Meningkatkan Motivasi dan Prestasi Belajar Siswa’, Jurnal Basicedu, vol. 5, no. 4, pp. 2156-2163.
Irwandani, I & Rofiah, S 2015, ‘Pengaruh Model Pembelajaran Generatif terhadap Pemahaman Konsep Fisika Pokok Bahasan Bunyi Peserta Didik MTs Al-Hikmah Bandar Lampung’, Jurnal Ilmiah Fisika Al-Biruni, vol. 4, no. 2, pp. 165-177.
Yanti, I, Nulhakim, L & Syachruroji, A 2020, ‘Pengembangan Media Pembelajaran Audio Visual Berbasis Adobe Flash Pada Materi Daur Hidup Hewan’, Jurnal Ilmiah Pendidikan Dan Pembelajaran, vol. 4, no. 2, pp. 390-406.
Kocaktufan, Z & Kayaaslan, B 2020, ‘Crushing the Curve, the Role of National and International Institutions and Policy Makers in COVID-19 Pandemic’, Turkish Journal of Medical Sciences, vol. 50, pp. 495-508.
Lee, C & Lee, SJ 2017, ‘Prevalence and Predictors of Smartphone Addiction Proneness Among Korean Adolescents’, Children and Youth Services Review, vol. 77, pp. 10-17.
Lestari, KP, Nasbey, H & Raihanati, R 2021, ‘The Development of “ Poster Equipped with Video (POSEVI)” on Fluids at Rest Topic for 11th Grade Students’, Jurnal Penelitian Dan Pengembangan Pendidikan Fisika, vol. 7, no. 1, pp. 91-98.
Lukman, A, Hayati, DK & Hakim, N 2019, ‘Pengembangan video animasi berbasis kearifan lokal pada pembelajaran IPA kelas V di Sekolah Dasar’, Elementary, vol. 5, no. 2, pp. 153-166.
Ma’wa, J, Amir, SD, Umar, NH, Rahmiati, S & Muhiddin, NH 2021, ‘Pengembangan Media Pembelajaran Audiovisual Materi Sistem Pencernaan Manusia’, Journal Lepa-Lepa Open, vol. 1, no. 1, pp. 121-124.
Nomleni, FT & Manu, TSN 2018, ‘Pengembangan Media Audio Visual dan Alat Peraga dalam Meningkatkan Pemahaman Konsep dan Pemecahan Masalah’, Scholaria: Jurnal Pendidikan Dan Kebudayaan, vol. 8, no. 3, pp. 219-230.
Pambudi, B, Efendi, RB, Novianti, LA, Novitasari, D & Ngazizah, N 2018, ‘Pengembangan Alat Peraga IPA dari Barang Bekas untuk Meningkatkan Motivasi Belajar dan Pemahaman Siswa Sekolah Dasar’, Indonesian Journal of Primary Education, vol. 2, no. 2, pp. 28-33.
Raihanati, L, Jamaludin, U & Taufik, M 2020, ‘Pengembangan Media Pembelajaran Audio Visual Powtoon Berbasis Kontekstual Pada Mata Pelajaran IPS Kelas IV’, Attadib: Journal of Elementary Education, vol. 4, no. 2, pp. 1-11
Ribeiro, JLP 2016, ‘A Plane Mirror Experiment Inspired by a Comic Strip. Physics Education, vol. 51, no. 1.
Sadikin, A & Hamidah, A 2020, ‘Pembelajaran Daring di Tengah Wabah Covid-19 (Online Learning in the Middle of the Covid-19 Pandemic)’, BIODIK: Jurnal Ilmiah Pendidikan Biologi, vol. 6, no. 1, pp. 214-224.
Sampurno, MBT, Kusumandyoko, TC & Islam, MA 2020, ‘Budaya Media Sosial, Edukasi Masyarakat, dan Pandemi COVID-19’, SALAM: Jurnal Sosial Dan Budaya Syar’i, vol. 7, no. 6, pp. 529-542.
Sari, FP, Nikmah, S, Kuswanto, H & Wardani, R 2020, ‘Development of Physics Comic Based on Local Wisdom : Hopscotch ( engklek ) Game Android-Assisted to Improve Mathematical Representation Ability and Creative Thinking of High School Students’, Revista Mexicana de F´ısica E, vol. 17, no. 2, pp. 255-262.
Sari, FP, Prasetyo, H & Kuswanto, H 2020, ‘Physics Comics Learning Media Based on Engklek Traditional Games on Parabolic Motion Topics to Improve Creativity’, Journal of Gifted Education and Creativity, vol. 7, pp. 83-92.
Sheu, JJ & Chu, KT 2017, ‘Mining Association Rules Between Positive Word-of-Mouth on Social Network Sites and Consumer Acceptance: a Study for Derivative Product of Animations, Comics, and Games’, Telematics and Informatics, vol. 34, no. 4, pp. 22-33.
Sugiyono, S 2015, ‘Metode Penelitian Kuantitatif, Kualitatif, dan R&D’, Alfabeta, Jakarta.
Timbowo, D 2016, ‘Manfaat Penggunaan Smartphone sebagai Media Komunikasi (Studi pada Mahasiswa Jurusan Ilmu Komunikasi Fakultas Ilmu Sosial dan Politik Universitas Sam Ratulangi)’, Acta Diurna Komunikasi, vol. 5, no. 2.
Wulandari, Y, Ruhiat, Y & Nulhakim, L 2020, ‘Pengembangan Media Video Berbasis Powtoon pada Mata Pelajaran IPA di Kelas V’, Jurnal Pendidikan Sains Indonesia (Indonesian Journal of Science Education), vol. 8, no. 2, pp. 269-279.

Downloads

Published

2022-06-30

How to Cite

Sari, F. P., Subroto, S. H., & Haroky, F. (2022). Development of Audio-Visual Physics Animation Media to Improve Students’ Understanding of Concepts and Creativity. Jurnal Penelitian & Pengembangan Pendidikan Fisika, 8(1), 125–134. https://doi.org/10.21009/1.08112

Similar Articles

<< < > >> 

You may also start an advanced similarity search for this article.