DEVELOPMENT OF LEARNING MEDIA OF AUGMENTED REALITY APPLICATION IN BASIC BUILDING CONSTRUCTION LESSON

Authors

  • Rosmawita Saleh Universitas Negeri Jakarta
  • Hertia Lestari Program Studi Pendidikan Teknik Bangunan, Fakultas Teknik, Universitas Negeri Jakarta
  • R. Eka Murtinugraha Program Studi Pendidikan Teknik Bangunan, Fakultas Teknik, Universitas Negeri Jakarta

Keywords:

Learning Media, Augmented Reality, ASSURE, Basic Building Construction

Abstract

An augmented reality is a technology that will be utilized at Basic Building Construction lesson in the Construction and Property Business Expertise Competency at SMK Negeri 1 Cibinong as a learning media to enhance comprehension of building construction material and modify learning media to technology advancements.  This research was conducted with Research and Development (R&D) method and the ASSURE model. In this research, the process of developing learning media encompassed various steps, including analysis, determining a learning method, identifying a learning objective, constructing the media and materials, participation, and evaluation and improvement. The research results indicated that: (1) media experts’ validation attains an average of 91% (very feasible); (2) material experts’ validation attains a percentage of 92% (very feasible); and (3) augmented reality application users’ validation attains an average result of 81% (very feasible). The augmented reality application in the Basic Building Construction lesson can be utilized in the Construction and Business Expertise Competency at SMK Negeri 1 Cibinong, as determined by the validity test and the limited user trials.

References

Abi Hamid, M., Ramadhani, R., Masrul, M., Juliana, J., Safitri, M., Munsarif, M., Jamaludin, J., & Simarmata, J. (2020). Media pembelajaran. Yayasan Kita Menulis.
Adedokun-Shittu, N. A., Ajani, A. H., Nuhu, K. M., & Shittu, A. J. K. (2020). Augmented reality instructional tool in enhancing geography learners academic performance and retention in Osun state Nigeria. Education and Information Technologies, 25(4), 3021–3033. https://doi.org/10.1007/s10639-020-10099-2
Almenara, J. C., & Vila, R. R. (2019). The motivation of technological scenarios in Augmented Reality (AR): Results of different experiments. Applied Sciences (Switzerland), 9(14), 1–16.
Arifin, A. M., Pujiastuti, H., & Sudiana, R. (2020). Pengembangan media pembelajaran STEM dengan augmented reality untuk meningkatkan kemampuan spasial matematis siswa. Jurnal Riset Pendidikan Matematika, 7(1), 59–73. https://doi.org/10.21831/jrpm.v7i1.32135
Arslan, R., Kofoğlu, M., & Dargut, C. (2020). Development of augmented reality application for biology education. Journal of Turkish Science Education, 17(1), 62–72. https://doi.org/10.36681/tused.2020.13
Atsani, L. G. M. Z. (2020). Transformasi Media Pembelajaran Pada Masa Pandemi Covid-19. Al-Hikmah: Jurnal Studi Islam, 1(1), 82–93. http://journal.unj.ac.id/unj/index.php/jtp
Bahasoan, A. N., Ayuandiani, W., Mukhram, M., & Rahmat, A. (2020). Effectiveness of Online Learning In Pandemic Covid-19. International Journal of Science, Technology & Management, 1(2), 100–106. https://doi.org/10.46729/ijstm.v1i2.30
Belmonte, J. L., Moreno-Guerrero, A. J., Núñez, J. A. L., & Sánchez, S. P. (2019). Analysis of the productive, structural, and dynamic development of augmented reality in higher education research on the web of science. Applied Sciences (Switzerland), 9(24). https://doi.org/10.3390/app9245306
Burhanudin, A. (2017). Pengembangan Media Pembelajaran Augmented Reality Pada Mata Pelajaran Dasar Elektronika Di Smk Hamong Putera 2 Pakem. Pendidikan Teknik Mekatronika, 7(3), 266–274.
Chen, P., Liu, X., Cheng, W., & Huang, R. (2017). A review of using Augmented Reality in Education from 2011 to 2016. In Lecture Notes in Educational Technology (pp. 13–18). https://doi.org/10.1007/978-981-10-2419-1_2
Diao, P. H., & Shih, N. J. (2019). Trends and research issues of augmented reality studies in architectural and civil engineering education-A review of academic journal publications. Applied Sciences (Switzerland), 9(9). https://doi.org/10.3390/app9091840
Dwiyogo, W. D. (2022). Pembelajaran visioner. Bumi Aksara.
Firmadani, F. (2020). Media Pembelajaran Berbasis Teknologi Sebagai Inovasi Pembelajaran Era Revolusi Industri 4.0. Prosiding Konferensi Pendidikan Nasional, 2(1), 93–97. http://ejurnal.mercubuana-yogya.ac.id/index.php/Prosiding_KoPeN/article/view/1084/660
Fitriliyani, Y., Fauzi, I., & Sari, M. Z. (2021). Motivasi Belajar Mahasiswa pada Pembelajaran Daring Selama Pandemik Covid-19. Jurnal Pedagogi Dan Pembelajaran, 6(2), 165–175. https://doi.org/10.23887/jp2.v4i2.38899
Flores-Bascuñana, M., Diago, P. D., Villena-Taranilla, R., & Yáñez, D. F. (2020). On augmented reality for the learning of 3D-geometric contents: A preliminary exploratory study with 6-grade primary students. Education Sciences, 10(1). https://doi.org/10.3390/educsci10010004
Galeh Nur Indriatno Putra Pratama, Triyono, M. B., Hasanah, N., & Ramadhan, M. A. (2022). Mapping the Utilization of Augmented Reality Media in Vocational Education in Diy Using K-Means. Jurnal Pensil: Pendidikan Teknik Sipil, 11(3), 271–281. https://doi.org/10.21009/jpensil.v11i3.26776
Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23(4), 447–459. https://doi.org/10.1007/s10055-019-00379-9
Gómez-García, M., Trujillo-Torres, J. M., Aznar-Díaz, I., & Cáceres-Reche, M. P. (2018). Augment reality and virtual reality for the improvement of spatial competences in Physical Education. Journal of Human Sport and Exercise -2018 Spring Conferences of Sports Science. https://doi.org/10.14198/jhse.2018.13.Proc2.03
Gudoniene, D., & Rutkauskiene, D. (2019). Virtual and augmented reality in education. Baltic Journal of Modern Computing, 7(2), 293–300. https://doi.org/10.22364/bjmc.2019.7.2.07
Kustandi, C., & Darmawan, D. (2020). Pengembangan Media Pembelajaran: Konsep & Aplikasi Pengembangan Media Pembelajaran bagi Pendidik di Sekolah dan Masyrakat. Prenada media.
López-Belmonte, J., Moreno-Guerrero, A. J., López-Núñez, J. A., & Hinojo-Lucena, F. J. (2020). Augmented reality in education. A scientific mapping in Web of Science. Interactive Learning Environments, 0(0), 1–15. https://doi.org/10.1080/10494820.2020.1859546
Lubis, A. H., & Dasopang, M. D. (2020). Pengembangan Buku Cerita Bergambar Berbasis Augmented Reality untuk Mengakomodasi Generasi Z. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 5(6), 780. https://doi.org/10.17977/jptpp.v5i6.13613
Madanipour, P., & Cohrssen, C. (2020). Augmented reality as a form of digital technology in early childhood education. Australasian Journal of Early Childhood, 45(1), 5–13. https://doi.org/10.1177/1836939119885311
Mantasia, M., & Jaya, H. (2016). Pengembangan Teknologi Augmented Reality Sebagai Penguatan Dan Penunjang Metode Pembelajaran Di Smk Untuk Implementasi Kurikulum 2013. Jurnal Pendidikan Vokasi, 6(3), 281. https://doi.org/10.21831/jpv.v5i3.10522
Mawaddah, W., Ahied, M., Hadi, W. P., & Wulandari, A. Y. R. (2019). Uji Kelayakan Multimedia Interaktif Berbasis Powerpoint Disertai Permainan Jeopardy Terhadap Motivasi Belajar Siswa. Natural Science Education Research, 2(2), 174–185. https://doi.org/10.21107/nser.v2i2.6254
Moreno-Guerrero, A. J., García, S. A., Navas-Parejo, M. R., Campos-Soto, M. N., & García, G. G. (2020). Augmented reality as a resource for improving learning in the physical education classroom. International Journal of Environmental Research and Public Health, 17(10). https://doi.org/10.3390/ijerph17103637
Mustaqim, I., & Kurniawan, N. (2017). Pengembangan Media Pembelajaran Berbasis Augmented Reality. Jurnal Edukasi Elektro, 1(1), 36–48. https://doi.org/10.17977/um034v29i2p97-115
Ozdemir, M., Sahin, C., Arcagok, S., & Demir, M. K. (2018). The Effect of Augmented Reality Applications in the Learning Process: A Meta-Analysis Study. Eurasian Journal of Educational Research, 2018(74), 165–186. https://doi.org/10.14689/ejer.2018.74.9
Purba, R. A., Rofiki, I., Purba, S., Purba, P. B., Bachtiar, E., Iskandar, A., Febrianty, F., Yanti, Y., Simarmata, J., & Chamidah, D. (2020). Pengantar Media Pembelajaran. Yayasan Kita Menulis.
Purba, R. A., Tamrin, A. F., Bachtiar, E., Makbul, R., Rofiki, I., Metanfanuan, T., Masrul, M., Simarmata, J., Juliana, J., & Irawan, E. (2020). Teknologi Pendidikan. Yayasan Kita Menulis.
Putrawangsa, S., & Hasanah, U. (2018). Integrasi Teknologi Digital Dalam Pembelajaran Di Era Industri 4.0. Jurnal Tatsqif, 16(1), 42–54. https://doi.org/10.20414/jtq.v16i1.203
Qorimah, E. N., & Sutama, S. (2022). Studi Literatur: Media Augmented Reality (AR) Terhadap Hasil Belajar Kognitif. Jurnal Basicedu, 6(2), 2055–2060. https://doi.org/10.31004/basicedu.v6i2.2348
Solikhatun, I., Sukirno, Widodo, A. W., & Maslahah, S. (2021). The Potential of Augmented Reality for Vocational High School Learning Amid Covid-19 Spread. Proceedings of the Eighth International Conference on English Language and Teaching (ICOELT-8 2020), 579, 172–176. https://doi.org/10.2991/assehr.k.210914.033
Suhelayanti, S., Aziz, M. R., Sari, D. C., Safitri, M., Saputra, S., Purba, S., Revida, E., Purba, R. A., Muharlisiani, L. T., & Simarmata, J. (2020). Manajemen Pendidikan. Yayasan Kita Menulis.
Sumarna, K., Maulana, A., & Rochadi, D. (2019). Pengaplikasian Augmented Reality Pada Modul Pembelajaran Menggambar Teknik 2 dan CAD di Program Studi Pendidikan Teknik Bangunan, Fakultas Teknik, Universitas Negeri Jakarta. Jurnal Pensil: Pendidikan Teknik Sipil, 8(2), 89–96. https://doi.org/10.21009/jpensil.v8i2.11956
Syawaludin, A., Gunarhadi, & Rintayati, P. (2019). Development of augmented reality-based interactive multimedia to improve critical thinking skills in science learning. International Journal of Instruction, 12(4), 331–344. https://doi.org/10.29333/iji.2019.12421a
Tafonao, T. (2018). Peranan Media Pembelajaran Dalam Meningkatkan Minat Belajar Mahasiswa. Jurnal Komunikasi Pendidikan, 2(2), 103. https://doi.org/10.32585/jkp.v2i2.113
Utomo, A. Y., & Ratnawati, D. (2018). Pengembangan Video Tutorial Dalam Pembelajaran Sistem Pengapian Di Smk. Jurnal Taman Vokasi, 6(1), 68. https://doi.org/10.30738/jtvok.v6i1.2839
Wahyudi, U. M. W., Wibawanto, H., & Hardyanto, W. (2017). Pengembangan Media Edukatif Berbasis Augmented Reality untuk Desain Interior dan Eksterior. Innovative Journal of Curriculum and Educational Technology, 6(2), 39–48.
Wen, Y. (2021). Augmented reality enhanced cognitive engagement: designing classroom-based collaborative learning activities for young language learners. Educational Technology Research and Development, 69(2), 843–860. https://doi.org/10.1007/s11423-020-09893-z
Yuliono, T., Sarwanto, S., & Rintayati, P. (2018). The Promising Roles of Augmented Reality in Educational Setting: A Review of the Literature. International Journal of Educational Methodology, 4(3), 125–132. https://doi.org/10.12973/ijem.4.3.125

Downloads

Published

2023-01-31

How to Cite

Saleh, R., Lestari, H., & Murtinugraha, R. E. (2023). DEVELOPMENT OF LEARNING MEDIA OF AUGMENTED REALITY APPLICATION IN BASIC BUILDING CONSTRUCTION LESSON. Jurnal Pensil : Pendidikan Teknik Sipil, 12(1), 12–21. Retrieved from https://journal.unj.ac.id/unj/index.php/jpensil/article/view/32295

Most read articles by the same author(s)

<< < 1 2 3 > >>