The Effectiveness of Using Serious Games to Improve Physics Learning Outcomes in Light Concept

Authors

  • Rudi Haryadi Pendidikan Fisika, Universitas Sultan Ageng Tirtayasa, Serang 42111, Indonesia
  • Heni Pujiastuti Pendidikan Matematika, Universitas Sultan Ageng Tirtayasa, Serang 42111, Indonesia

DOI:

https://doi.org/10.21009/1.06202

Keywords:

serious game, learning outcomes, the concept of light

Abstract

The purpose of this study was to determine the results of the use of serious games in physics learning in light material at Serang 6 Public High School. The research design used was the Pre-Test Randomized Control Group Post-Test Design. The population of the study was all of the eleventh grade students’ of Serang SMA 6 which numbered six classes. The study sample consisted of one experimental class (XI MIPA 1) and one control class (XI MIPA 2). The results showed that the application of physics learning used a serious game on light material in class XI of Serang 6 High School which took place very well and had a positive effect on student learning outcomes. In addition, the students’ response to the application of physics learning using the serious game was very good. The N-gain result shows that the use of the serious game is 0.89.

References

Astra, IM & Budi, E 2018, ‘The Development of Thermal Expansion Practicum Sets to Improve Science Process Skills of High-School Students’, Jurnal Penelitian Dan Pengembangan Pendidikan Fisika, August.
Berge, M 2016, ‘The Role of Humor in Learning Physics : a Study of Undergraduate Students Research in Science Education’, https://doi.org/10.1007/s11165-015-9508-4.
Bessarabova, E, Piercy, CW, King, S, Vincent, C, Dunbar, NE, Burgoon, JK, Lee, Y 2016, ‘Computers in Human Behavior Mitigating bias blind spot via a serious video game’, Computers in Human Behavior’, vol. 62, pp. 452-466, https://doi.org/10.1016/j.chb.2016.03.089.
Coninck, KDe, Walker, J, Dotger, B & Vanderlinde, R 2020, ‘Studies in Educational Evaluation Measuring student teachers’, self-e ffi cacy beliefs about family-teacher communication : Scale construction and validation, Studies in Educational Evaluation, September 2019, vol. 64, p. 100820, https://doi.org/10.1016/j.stueduc.2019.100820
Creswell, JW 2013, ‘Research Design Qualitative, Quantitative, and Mixed Method Approaches’.
Diana, N, Khaldun, I & Nur, S 2019, ‘Improving Students’, Performance by Using Science Process Skills i n The High School’s Physics Curriculum Grade X in Indonesia, Jurnal Penelitian Dan Pengembangan Pendidikan Fisika, vol. 5, no. 1, pp. 41- 8.
Dong, M 2020, ‘Studies in Educational Evaluation Structural relationship between learners ’ perceptions of a test , learning practices , and learning outcomes : A study on the washback mechanism of a high-stakes test’, Studies in Educational Evaluation, October 2018, vol. 64, p. 100824, https://doi.org/10.1016/j.stueduc.2019.100824.
Fischer, E & Hänze, M 2020, ‘Back from “ guide on the side ” to “ sage on the stage ” ? E ff ects of teacher-guided and student-activating teaching methods on student learning in higher education’, International Journal of Educational Research, March 2019, vol. 95, pp. 26-35, https://doi.org/10.1016/j.ijer.2019.03.001.
Hake, RR 1998, ‘Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses’, American Journal of Physics, vol. 66, no. 1, pp. 64-74, https://doi.org/10.1119/1.18809.
Haryadi, R & Pujiastuti, H 2019, ‘Discovery Learning based on Natural Phenomena to Improve Students’, Science Process Skills. Jurnal Penelitian & Pengembangan Pendidikan Fisika, vol. 5, no. 2, pp. 183-92.
Haryadi, R & Pujiastuti, H 2019, ‘Phet Simulation Software-Based Learning to Improve Understanding Ability in Light Concept’, European Union Digital Library, https://doi.org/10.4108/eai.21-11-2018.2282121.
Haryadi, R & Pujiastuti, H 2020, ‘PhET simulation software-based learning to improve science process skills’, Journal of Physics: Conf. Series. https://doi.org/10.1088/1742-6596/1521/2/022017.
Haryadi, R & Pujiastuti, H 2020, ‘The Science Literacy Capabilities Profile Using Guided Inquiry Learning Models’, Jurnal Penelitian & Pengembangan Pendidikan Fisika, vol. 6, no. 1, pp. 81-8.
Haryadi, R & Pujiastuti, H 2020, ‘Use of bungee jumping with stem approach to improve science process skills’, Journal of Physics: Conf. Series, https://doi.org/10.1088/1742-6596/1480/1/012073.
He, H, Han, D, & Dezert, J 2019, ‘Knowledge-Based Systems Disagreement based semi-supervised learning approaches with belief’, Knowledge-Based Systems, (xxxx), 105426, https://doi.org/10.1016/j.knosys.2019.105426
Kafai, YB 2018, ‘Constructionist visions: Hard fun with serious games. International Journal of Child-Computer Interaction’, https://doi.org/10.1016/j.ijcci.2018.04.002.
Kayali, F, Silbernagl, M, Peters, K, Mateus-berr, R, Martinek, D, Lawitschka, A & Hlavacs, H 2016, ‘Design Considerations for a Serious Game for Children after Hematopoietic Stem Cell Transplantation’, Entertainment Computing, https://doi.org/10.1016/j.entcom.2016.04.002.
Khaled, R & Vasalou, A 2014, ‘International Journal of Child-Computer Interaction Bridging serious games and participatory design’, International Journal of Child-Computer Interaction, https://doi.org/10.1016/j.ijcci.2014.03.001.
Koponen, IT & Huttunen, L 2013, ‘Concept Development in Learning Physics : The Case of Electric Current and Voltage Revisited’, Springer Science+Business Media BV, pp. 2227-254. https://doi.org/10.1007/s11191-012-9508-y.
Kurniawati, A 2018, ‘The Development of Authentic Assessment Instrument to Measure Science Process Skill and Achievement based on Students’ Performance’, Jurnal Penelitian Dan Pengembangan Pendidikan Fisika, 4 May, pp. 65-74.
Lawrence, L, Garber, J, Eva, MH & Una, OB 2018, ‘Constituting, testing and validating the gender learner profiles of serious game participants’, pdf. The International Journal of Management Education, vol. 16, p. 205223.
Madani, K, Pierce, TW & Mirchi, A 2017, ‘Serious games on environmental management’, Sustainable Cities and Society, vol. 29, pp. 1-11. https://doi.org/10.1016/j.scs.2016.11.007.
Maganty, N, Ilyas, M, Zhang, N & Sharma, A 2017, ‘Patient Education and Counseling Online , game-based education for melanoma recognition : A pilot study’, Patient Education and Counseling, https://doi.org/10.1016/j.pec.2017.11.003.
Malva, L, Leijen, Ä & Baucal, A 2020, ‘Studies in Educational Evaluation Towards measuring teachers’ general pedagogical knowledge – A mixed method investigation of a pilot test’, Studies in Educational Evaluation, vol. 64, February 2019, p. 100815, https://doi.org/10.1016/j.stueduc.2019.100815.
Merlone, U, Panchuk, A & Geert, PVan 2019, ‘Modeling learning and teaching interaction by a map with vanishing denominators : Fixed points stability and bifurcations R’, Chaos, Solitons and Fractals, vol. 126, pp. 253-65. https://doi.org/10.1016/j.chaos.2019.06.008.
Moloney, J, Globa, A, Wang, R & Roetzel, A 2017, ‘Serious games for integral sustainable design : Level 1’, Procedia Engineering, vol. 180, pp. 1744-753, https://doi.org/10.1016/j.proeng.2017.04.337.
Ningrum, MV & Indrasari, W 2019, ‘The Validity of Student Worksheet Using Inquiry-Based Learning Model with Science Process Skill Approach for Physics Learning of High School’, Jurnal Penelitian Dan Pengembangan Pendidikan Fisika, vol. 5, no. 2, pp. 155-62.
Pasin, F & Giroux, H 2011, ‘Computers & Education The impact of a simulation game on operations management education’, Computers & Education, vol. 57,no. 1, pp. 1240-254. https://doi.org/10.1016/j.compedu.2010.12.006
Perini, S, Luglietti, R, Margoudi, M, Oliveira, M & Taisch, M 2018, ‘Computers in Industry Learning and motivational effects of digital game-based learning ( DGBL ) for manufacturing education – The Life Cycle Assessment ( LCA ) game’, Computers in Industry, vol. 102, pp. 40-9, https://doi.org/10.1016/j.compind.2018.08.005.
Pujiastuti, H & Haryadi, R 2020, ‘The Use of Augmented Reality Blended Learning for Improving Understanding of Food Security in Universitas Sultan Ageng Tirtayasa: A Case Study’, Jurnal Pendidikan IPA Indonesia T, vol. 9, no.1, https://doi.org/10.15294/jpii.v9i1.21742.
Pujiastuti, H, Utami, R & Haryadi, R 2020, ‘The development of interactive mathematics learning media based on local wisdom and 21st century skills : social arithmetic concept’, Journal of Physics: Conference Series, https://doi.org/10.1088/1742-6596/1521/3/032019.
Putnik, G, Stief, P, Dantan, J, Etienne, A, Siadat, A, & Putnik, G 2019, ‘ScienceDirect ScienceDirect ScienceDirect infrastructure in Social Learning material material infrastructure Social Education : An implementation model Education : An implementation model A new methodology to analyze the functional and physical architecture of existing products for an assembly oriented product family identification’, Procedia CIRP, vol. 84, pp. 215-18. https://doi.org/10.1016/j.procir.2019.07.003.
Radianti, J, Lazreg, MBen & Granmo, O 2015, ‘Engineering Applications of Arti fi cial Intelligence Fire simulation-based adaptation of SmartRescue App for serious game : Design , setup and user experience $’, Engineering Applications of Artificial Intelligence, vol. 46, pp. 312-25. https://doi.org/10.1016/j.engappai.2015.06.012.
Riemer, V & Schrader, C 2015, ‘Learning with quizzes, simulations, and adventures: Students’ attitudes, perceptions and intentions to learn with different types of serious games’, Computers & Education, https://doi.org/10.1016/j.compedu.2015.05.003.
Shepherd, MD & van de Sande, CC 2014, ‘Reading mathematics for understanding-From novice to expert’, Journal of Mathematical Behavior, vol. 35, pp. 74-86, https://doi.org/10.1016/j.jmathb.2014.06.003.
Steins, G, Behravan, B & Behnke, K 2020, ‘Studies in Educational Evaluation Is resistance futile ? Teachers ’ viewpoints about school inspection — Taking practioners ’ perspectives into account’, Studies in Educational Evaluation, vol. 64, April 2019, p. 100825, https://doi.org/10.1016/j.stueduc.2019.100825.
Sterkenburg, PS & Vacaru, VS 2018, ‘The effectiveness of a serious game to enhance empathy for care workers for people with disabilities: A parallel randomized controlled trial’, Disability and Health Journal, https://doi.org/10.1016/j.dhjo.2018.03.003.
Suttie, N, Louchart, S, Lim, T, Macvean, A, Westera, W, Djaouti, D & Brown, D 2012, ‘In Persuit of a ’ Serious Games Mechanics’, Procedia - Procedia Computer Science, vol. 15, pp. 314-15, https://doi.org/10.1016/j.procs.2012.10.091.
Young, H, Moore, KC & Ibrahim, H 2019, ‘Reasoning within quantitative frames of reference : The case of’, Journal of Mathematical Behavior, vol. 53, December 2017, pp. 81-95, https://doi.org/10.1016/j.jmathb.2018.06.001.

Downloads

Published

2020-12-31

How to Cite

Haryadi, R., & Pujiastuti, H. (2020). The Effectiveness of Using Serious Games to Improve Physics Learning Outcomes in Light Concept. Jurnal Penelitian & Pengembangan Pendidikan Fisika, 6(2), 153–162. https://doi.org/10.21009/1.06202

Similar Articles

> >> 

You may also start an advanced similarity search for this article.