Exploring Mechanical Waves Through a Physics-Based Exploration Game for Secondary Education

Authors

  • Agus Setyo Budi Physics Education Department, Universitas Negeri Jakarta, Jl. Rawamangun Muka No.10, East Jakarta 13220, Indonesia
  • Handjoko Permana Physics Education Department, Universitas Negeri Jakarta, Jl. Rawamangun Muka No.10, East Jakarta 13220, Indonesia
  • Arfa Hanania Yasti Science and Mathematics Teacher, SD Fitrah Semesta, Jl. Pondok Gede Permai No.11A, Jatiasih, Bekasi 17423, Indonesia
  • Wulandari Fitriani Physics Education Department, Universitas Negeri Jakarta, Jl. Rawamangun Muka No.10, East Jakarta 13220, Indonesia
  • Ni Larasati Kartika Sari Physics Department, Universitas Nasional, Jl. Sawo Manila No.61, South Jakarta 11520, Indonesia
  • Mutoharoh Mutoharoh Industry Engineering Department, Universitas Krisnadwipayana, Jl. Raya Jatiwaringin, Bekasi 13077, Indonesia
  • Putri Marsha Sabrina Development Department, PT Mitra Jurnal Indonesia, Jl. Haji R. Rasuna Said Kavling C5, Jakarta 12920, Indonesia
  • Dewi Muliyati Institute for Science Education and Communication, Rijksuniversiteit Groningen, Groningen 9747 AG, The Netherlands

DOI:

https://doi.org/10.21009/1.11109

Keywords:

mechanical waves, digital educational games, exploration games, physics learning

Abstract

Mechanical waves are an important part of high school physics, but they can be hard to understand because they are so abstract. The goal of this study was to create and test a physics-based digital exploration game that would help people understand wave phenomena. The game content included electromagnetic and mechanical waves, transverse and longitudinal waves, and the Doppler effect. This study employs a simplified instructional design model focusing on three key steps: analysis, design, and development. This model aims to enhance student engagement through the use of digital platforms and interactive learning resources such as educational games and mobile applications. Playzone was built on the CORE APPS platform. It had a shooting game set in a lab with tasks that required players to unlock objects, find clues, and get to areas that boost health. The expert reviewed the curriculum alignment, how the materials were presented, and how the evaluations worked. The assessment gave this game prototype a score of 89.33%, which means it is very feasible as learning media. These results show that the game could be very useful in the classroom because it makes learning about abstract physics concepts more fun and easier to understand by using stories and interactive activities.

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Published

2025-06-30

How to Cite

Budi, A. S., Permana, H., Yasti, A. H., Fitriani, W., Sari, N. L. K., Mutoharoh, M., … Muliyati, D. (2025). Exploring Mechanical Waves Through a Physics-Based Exploration Game for Secondary Education. Jurnal Penelitian & Pengembangan Pendidikan Fisika, 11(1), 123–136. https://doi.org/10.21009/1.11109

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