Textbooks Equipped with Augmented Reality Technology for Physics Topic in High-School

Authors

  • Fauzi Bakri Physics Education Department, Universitas Negeri Jakarta, Indonesia
  • Oktaviani Marsal Physics Education Department, Universitas Negeri Jakarta, Indonesia
  • Dewi Muliyati Physics Education Department, Universitas Negeri Jakarta, Indonesia

DOI:

https://doi.org/10.21009/1.05206

Keywords:

augmented reality, textbooks development, physics, high-school

Abstract

This article aims to publish research results on the development of physics textbooks equipped with 3D media based on Augmented Reality technology. AR Technology can provide solutions when students face difficulties illustrating physics material in physics learning textbooks. This research uses the research & development method of the Dick & Carey model. The resulting book displays physics material in multi representations with verbal forms, pictures, tables, graphs, mathematical equations, and 3D media. Augmented Reality technology-based multi representation is displayed with a marker that is scanned through a smartphone application with an Android system. The scanning process requires an average of two seconds from each marker. The time of this scan shows that the media produced is more effective and efficient when compared with the activities of searching and downloading animations or videos by students. The feasibility of the book was tested with a Likert scale questionnaire instrument. For material, the worthiness was 71.45% while 93.3% for the media. The trial results are limited to five materials giving N-Gain values ranging from 0.3 to 0.47. Based on these results it can be concluded that the book model enriched with 3D media with AR technology is already feasible as a textbook in learning physics.

References

APJII, AP 2016, ‘Infografis Penetrasi dan Perilaku Pengguna Internet Indonesia Survei 2016’, pp. 1-34.
Ahmadi, RA 2017, ‘Teknologi Augmented Reality Sebagai Media Pembelajaran Gerakan Shalat’, Prosiding Seminar Nasional Komputer dan Informatika (SENASKI), pp. 179-186.
Ambarwulan, D, Muliyati D 2016, ‘The Design of Augmented Reality Application as Learning Media Marker-Based for Android Smartphone’, JPPPF (Jurnal Penelitian & Pengembangan Pendidikan Fisika), vol. 2, no.1, pp. 73-80, doi: doi.org/10.21009/1.02111.
Bakri, F, Ambarwulan, D, & Muliyati, D 2018, ‘Pengembangan Buku Pembelajaran yang Dilengkapi Augmented Reality pada Pokok Bahasan Gelombang Bunyi dan Optik’, Gravity, vol. 4, no. 2, pp. 46-56.
Darimi, I 2017, ‘Teknologi Informasi Dan Komunikasi Sebagai Media Pembelajaran Pendidikan Agama Islam Efektif’, Jurnal Pendidikan Teknologi Informasi, vol. 1, no. 2, pp. 111-121.
Enyedy, N 2012, ‘Learning Physics Through Play in An Augmented Reality Environment’, Computer-Supported Collaborative Learning, pp. 347-378.
Hasbullah 2017, ‘Peningkatan Kemampuan Interprestasi Grafik Melalui Pendekatan Multi-Representasi Pada Materi Gerak Lurus’, Seminar Nasional Kemaritiman Aceh, vol. 1, pp. 114-118.
Kamelia, L 2015, ‘Perkembangan Teknologi Augmented Reality Sebagai Media Pembelajaran Interaktif Pada Mata Kuliah Kimia Dasar’, Jurnal Istek, vol. 9, no. 1, pp. 238-253.
Mantasia 2016, ‘Pengembangan Teknologi Augmented Reality Sebagai Penguatan Dan Penunjang Metode Pembelajaran Di SMK Untuk Implementasi Kurikulum 2013’, Jurnal Pendidikan Vokasi, vol. 6, no. 3, pp. 282-291.
Mustaqim, I 2017, ‘Pengembangan Media Pembelajaran Berbasis Augmented Reality’, Jurnal Edukasi Elektro, vol. 1, no. 1, pp. 36-48.
Nurhayati, W 2015, ‘Pengembangan Buku Fisika Multi Representasi Pada Materi Gelombang Dengan Pendekatan Berbasis Masalah’, Prosiding Seminar Nasional Fisika (E-Journal) SNF2016, vol. V, pp. 89-94.
Nurhayati, W, Serevina, V, & Bakri, F 2016, ‘Pengembangan Buku Fisika Multi Representasi pada Materi Gelombang dengan Pendekatan Berbasis Masalah’, Prosiding Seminar Nasional Fisika (E-Journal) SNF2016, vol. V, doi: doi.org/10.21009/0305010219.
Permana, AH, Muliyati, D, Bakri F, Dewi, BP, & Ambarwulan, D 2019, ‘The Development of An Electricity Book Based on Augmented Reality Technologies’, IOP Conf. Series: Journal of Physics: Conf. Series 1157 (2019) 032027, doi: 10.1088/1742-6596/1157/3/032027.
Piranti, L, Muliyati D 2016, ‘Pengembangan Buku Referensi Berbasis Multi Representasi dengan Pendekatan Kontekstual pada Materi Kalor dan Termodinamika’, Prosiding SNIPS2016, pp. 495-500.
Prasetyo, SA 2014, ‘Augmented Reality Tata Surya Sebagai Sarana Pembelajaran Interaktif Bagi Siswa Sekolah Dasar Berbasis Android’
Putri, WM, Bakri, F, & Permana, AH 2016, ‘Pengembangan Media Pembelajaran Berbasis Multimedia Augmented Reality pada Pokok Bahasan Alat Optik’, Prosiding Seminar Nasional Fisika (E-Journal) SNF2016, vol. V, pp. 83-88.
Qumillaila 2017, ‘Pengembangan Augmented Reality Versi Android sebagai Media Pembelajaran Sistem Ekskresi Manusia’, Cakrawala Pendidikan, pp. 57-69.
Rahmawati, G 2015, ‘Buku Teks Pelajaran Sebagai Sumber Belajar SIswa Di Perpustakaan Sekolah Di SMAN 3 Bandung’, EduLib Tahun 5, vol. 5, no. 1, pp. 102-113.
Respatiningrum, N 2015, ‘Analisis Miskonsepsi Materi Fluida pada Buku Ajar Fisika SMA’, Prosiding Seminar Nasional Fisika dan Pendidikan Fisika (SNFPF) Ke-6, vol. 6, no. 1, pp. 313-317.
Restiyani, R 2014, ‘Profil Pemanfaatan Teknologi Informasi Dan Komunikasi (TIK) Sebagai Media Dan Sumber Pembelajaran Oleh Guru Biologi’, EDUSAINS, vol. 6, no. 1, pp. 50-56.
Saputri, DF, Fadilah, S, & Wahyudi 2016, ‘Efektivitas Penggunaan Buku Ajar Fisika Matematika Berbasis Inkuiri dalam Perkuliahan Fisika Matematika’, JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), vol. 2, no. 2, pp. 7-14, doi: doi.org/10.21009/1.02202.
Septianita, R 2014, ‘Pengembangan Media Belajar Buku Saku Fisika Dengan Teknologi Augmented Reality Berbasis Android Pada Materi Fluida Statis untuk Siswa Kelas X SMA IPA’, SKRIPSI Jurusan Fisika - Fakultas MIPA UM.
Silaban, KS, Bakri, F, & Delina, M 2016, ‘Pengembangan Buku Multi Representasi Seri Fluida dengan Pendekatan Sains Teknologi dan Masyarakat (STM)’, Prosiding Seminar Nasional Fisika (E-Journal) SNF2016, vol. V, doi: doi.org/10.21009/0305010208
Suhandi 2012, ‘Pendekatan Multirepresentasi Dalam Pembelajaran Usaha-Energi Dan Dampak Terhadap Pemahaman Konsep Mahasiswa’, Jurnal Pendidikan Fisika Indonesia, vol. 8, pp. 1-7.
Tuela, M 2017, ‘Hyperreality: Pemaknaan dalam Penggunaan Game Pokemon GO’, KAJIAN MEDIA, pp. 1-5.
Walter Dick, LC 2001, The Systematic Design Of Instruction. 8th Edition, Longman, New York.
Wicks, L 2017, ‘Design/Teach Powered By Augmented Reality’, The Journal of Digital Learning and Teaching Victoria, vol. 4, no. 1, pp. 43-58.
Widianingtiyas, L, Siswoyo, Bakri, F 2015, “Pengaruh Pendekatan Multi Representasi dalam Pembelajaran Fisika Terhadap Kemampuan Kognitif Siswa SMA”, Jurnal Penelitian dan Pengembangan Pendidikan Fisika (JPPPF), vol. 1, no. 1, doi: doi.org/10.21009/1.01105.
Wulansari, OD 2013, ‘Penerapan Teknologi Augmented Reality Pada Media Pembelajaran’, Jurnal Informatika, vol. 13, no.1, pp. 169-179.

Downloads

Published

2019-10-22

How to Cite

Bakri, F., Oktaviani Marsal, & Muliyati, D. (2019). Textbooks Equipped with Augmented Reality Technology for Physics Topic in High-School. Jurnal Penelitian & Pengembangan Pendidikan Fisika, 5(2), 113–122. https://doi.org/10.21009/1.05206

Most read articles by the same author(s)

> >> 

Similar Articles

<< < 

You may also start an advanced similarity search for this article.